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-rw-r--r--res/text.v.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/res/text.v.glsl b/res/text.v.glsl
index 9580c71f..32aee5ac 100644
--- a/res/text.v.glsl
+++ b/res/text.v.glsl
@@ -25,6 +25,7 @@ layout (location = 3) in vec4 uv;
// text fg color
layout (location = 4) in vec3 textColor;
+
// Background color
layout (location = 5) in vec4 backgroundColor;
@@ -36,12 +37,10 @@ out vec4 bg;
uniform vec2 termDim;
uniform vec2 cellDim;
-uniform float visualBell;
uniform int backgroundPass;
// Orthographic projection
uniform mat4 projection;
-flat out float vb;
flat out int background;
void main()
@@ -73,7 +72,6 @@ void main()
TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
}
- vb = visualBell;
background = backgroundPass;
bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a);
fg = textColor / vec3(255.0, 255.0, 255.0);