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-rw-r--r--res/text.f.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/res/text.f.glsl b/res/text.f.glsl
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+#version 330 core
+in vec2 TexCoords;
+
+uniform sampler2D text;
+uniform vec3 textColor;
+
+void main()
+{
+ vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * sampled;
+}