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author | Joe Wilm <joe@jwilm.com> | 2016-07-23 12:37:18 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-07-23 12:37:18 -0700 |
commit | 3426f4a1a9394af01fe7c6319df5c4e1240f8a1f (patch) | |
tree | 084d084f0d52f106b4baa719bb60ab95cb7c7e04 /src | |
parent | ae07753242e0d8113ee208cc608faf9eadcaf404 (diff) | |
download | alacritty-3426f4a1a9394af01fe7c6319df5c4e1240f8a1f.tar.gz alacritty-3426f4a1a9394af01fe7c6319df5c4e1240f8a1f.zip |
Fix bug getting stuck in non-CSI escapes
Escapes terminated by a bell were not properly handled.
Diffstat (limited to 'src')
-rw-r--r-- | src/ansi.rs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/ansi.rs b/src/ansi.rs index 496f87d0..46f0b638 100644 --- a/src/ansi.rs +++ b/src/ansi.rs @@ -734,7 +734,14 @@ impl Parser { C0::LF | C0::VT | C0::FF => handler.linefeed(), - C0::BEL => handler.bell(), + C0::BEL => { + // Clear ESC state is in an escape sequence. + if let State::EscapeOther = self.state { + self.state = State::Base; + } + + handler.bell(); + }, C0::ESC => { self.csi_reset(); self.state = State::Escape; |