aboutsummaryrefslogtreecommitdiff
path: root/src/display.rs
diff options
context:
space:
mode:
authorChristian Duerr <contact@christianduerr.com>2018-02-01 19:56:46 +0100
committerChristian Duerr <contact@christianduerr.com>2018-02-16 22:41:56 +0100
commit6428ce28b44c377738c91940b27ff44350c8b60e (patch)
tree1e619637092d7dc3ac8ed271d6330dd771335c9c /src/display.rs
parentb86c1ff9edbbc0fe28d77b4a247a1cb7ff596183 (diff)
downloadalacritty-6428ce28b44c377738c91940b27ff44350c8b60e.tar.gz
alacritty-6428ce28b44c377738c91940b27ff44350c8b60e.zip
Render underline/strikethrough as rects
Support for strikethrough has been added by inserting and removing a `STRIKE_THROUGH` flag on the cell. Now all strikethrough and underline drawing is also done through the rectangle renderer. So no glyphs are used to render underlines and strikethrough. The position is taken from the font metrics and should be accurate for linux, however is not yet tested on macos. It works by checking the underline state for each cell and then drawing from the start until the last position whenever an underline ended. This adds a few checks even if no underline is rendered but I was not able to measure any significant performance impact. Fixes jwilm/alacritty#806. Fixes jwilm/alacritty#31.
Diffstat (limited to 'src/display.rs')
-rw-r--r--src/display.rs149
1 files changed, 140 insertions, 9 deletions
diff --git a/src/display.rs b/src/display.rs
index 826916ce..3537adb7 100644
--- a/src/display.rs
+++ b/src/display.rs
@@ -21,11 +21,11 @@ use parking_lot::{MutexGuard};
use Rgb;
use cli;
use config::Config;
-use font::{self, Rasterize};
+use font::{self, Rasterize, Metrics};
use meter::Meter;
-use renderer::{self, GlyphCache, QuadRenderer};
+use renderer::{self, GlyphCache, QuadRenderer, Rect};
use selection::Selection;
-use term::{Term, SizeInfo};
+use term::{cell, Term, SizeInfo, RenderableCell};
use window::{self, Size, Pixels, Window, SetInnerSize};
@@ -346,6 +346,8 @@ impl Display {
{
let glyph_cache = &mut self.glyph_cache;
+ let metrics = glyph_cache.font_metrics();
+ let mut cell_line_rects = Vec::new();
// Draw grid
{
@@ -363,17 +365,74 @@ impl Display {
api.clear(background_color);
}
- // Draw the grid
- api.render_cells(
- terminal.renderable_cells(config, selection, window_focused),
- glyph_cache,
- );
+ // Store underline/strikethrough information beyond current cell
+ let mut last_cell = None;
+ let mut start_underline: Option<RenderableCell> = None;
+ let mut start_strikethrough: Option<RenderableCell> = None;
+
+ // Iterate over all non-empty cells in the grid
+ for cell in terminal.renderable_cells(config, selection, window_focused) {
+ // Check if there is a new underline
+ if let Some(underline) = calculate_cell_line_state(
+ cell,
+ &mut start_underline,
+ &last_cell,
+ &metrics,
+ &size_info,
+ cell::Flags::UNDERLINE,
+ ) {
+ cell_line_rects.push(underline);
+ }
+
+ // Check if there is a new strikethrough
+ if let Some(strikethrough) = calculate_cell_line_state(
+ cell,
+ &mut start_strikethrough,
+ &last_cell,
+ &metrics,
+ &size_info,
+ cell::Flags::STRIKE_THROUGH,
+ ) {
+ cell_line_rects.push(strikethrough);
+ }
+
+ // Change the last checked cell for underline/strikethrough
+ last_cell = Some(cell);
+
+ // Draw the cell
+ api.render_cell(cell, glyph_cache);
+ }
+
+ // If underline hasn't been reset, draw until the last cell
+ if let Some(start) = start_underline {
+ cell_line_rects.push(
+ cell_line_rect(
+ &start,
+ &last_cell.unwrap(),
+ &metrics, &size_info,
+ cell::Flags::UNDERLINE
+ )
+ );
+ }
+
+ // If strikethrough hasn't been reset, draw until the last cell
+ if let Some(start) = start_strikethrough {
+ let flag = cell::Flags::STRIKE_THROUGH;
+ cell_line_rects.push(
+ cell_line_rect(
+ &start,
+ &last_cell.unwrap(),
+ &metrics, &size_info,
+ cell::Flags::STRIKE_THROUGH
+ )
+ );
+ }
});
}
// Draw rectangles
let visual_bell_intensity = terminal.visual_bell.intensity();
- self.renderer.draw_rects(config, &size_info, visual_bell_intensity);
+ self.renderer.draw_rects(config, &size_info, visual_bell_intensity, cell_line_rects);
// Draw render timer
if self.render_timer {
@@ -423,3 +482,75 @@ impl Display {
self.window().send_xim_spot(nspot_x, nspot_y);
}
}
+
+// Check if the underline/strikethrough state has changed
+// This returns a new rectangle whenever an underline/strikethrough ends
+fn calculate_cell_line_state(
+ cell: RenderableCell,
+ start_cell_line: &mut Option<RenderableCell>,
+ last_cell: &Option<RenderableCell>,
+ metrics: &Metrics,
+ size_info: &SizeInfo,
+ flag: cell::Flags,
+) -> Option<(Rect<u32>, Rgb)> {
+ match *start_cell_line {
+ // If line is already started, check for end
+ Some(start) => {
+ // No change in line
+ if cell.line == start.line
+ && cell.flags.contains(flag)
+ && cell.fg == start.fg
+ {
+ return None;
+ }
+
+ // Check if we need to start a new line
+ // because the cell color has changed
+ *start_cell_line = if cell.fg != start.fg && cell.flags.contains(flag) {
+ // Start a new line
+ Some(cell)
+ } else {
+ // Disable line
+ None
+ };
+
+ return Some(
+ cell_line_rect(&start, &last_cell.unwrap(), metrics, size_info, flag)
+ );
+ },
+ // Check for new start of line
+ None => if cell.flags.contains(flag) {
+ *start_cell_line = Some(cell);
+ },
+ }
+ None
+}
+
+// Create a colored rectangle for an underline/strikethrough based on two cells
+fn cell_line_rect(
+ start: &RenderableCell,
+ end: &RenderableCell,
+ metrics: &Metrics,
+ size: &SizeInfo,
+ flag: cell::Flags,
+) -> (Rect<u32>, Rgb) {
+ let x = (start.column.0 as f64 * metrics.average_advance) as u32;
+ let end_x = ((end.column.0 + 1) as f64 * metrics.average_advance) as u32;
+ let width = end_x - x;
+
+ let y = match flag {
+ cell::Flags::UNDERLINE => {
+ ((start.line.0 as f32 + 1.) * metrics.line_height as f32 + metrics.descent - metrics.underline_position) as u32
+ },
+ cell::Flags::STRIKE_THROUGH => {
+ ((start.line.0 as f32 + 0.5) * metrics.line_height as f32) as u32
+ },
+ _ => panic!("Invalid flag for cell line drawing specified"),
+ };
+ let height = metrics.underline_thickness as u32;
+
+ let rect = Rect::new(x + size.padding_x as u32, y + size.padding_y as u32, width, height);
+ let color = start.fg;
+
+ (rect, color)
+}