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author | Joe Wilm <joe@jwilm.com> | 2016-10-27 08:43:23 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-10-27 08:43:23 -0700 |
commit | e503baf2e753a1cc8c287f10fb1460635d093168 (patch) | |
tree | be8ee683c384186060a14c72ee44609dd1d529bc /res | |
parent | ea07f03ac901c366ed31da540711b84ca9e75602 (diff) | |
download | alacritty-e503baf2e753a1cc8c287f10fb1460635d093168.tar.gz alacritty-e503baf2e753a1cc8c287f10fb1460635d093168.zip |
Live shader reloading is now a feature
Which means it can be disabled in release builds. No more working on a
renderer feature and actually breaking the Alacritty your editor is
running inside.
Diffstat (limited to 'res')
-rw-r--r-- | res/text.f.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/res/text.f.glsl b/res/text.f.glsl index 3bdcbe20..770c1a36 100644 --- a/res/text.f.glsl +++ b/res/text.f.glsl @@ -31,5 +31,4 @@ void main() alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0); color = vec4(fg, 1.0); } - } |