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author | Joe Wilm <joe@jwilm.com> | 2017-05-03 15:12:23 -0700 |
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committer | Joe Wilm <jwilm@users.noreply.github.com> | 2017-05-06 12:53:54 -0700 |
commit | 149fbaef09a56613c72855bc60355c7848256500 (patch) | |
tree | 89bb581b2135c702e2f8c03772bf9ddd4470ac8f /res | |
parent | 6659810a22e62f8b41d7bc35ed07905ccebda68b (diff) | |
download | alacritty-149fbaef09a56613c72855bc60355c7848256500.tar.gz alacritty-149fbaef09a56613c72855bc60355c7848256500.zip |
Fix glyph offsets in cell
We previously had a hard-coded value for aligning glyphs within cells.
The font descent is now used, and the offset should be correct by
default.
Diffstat (limited to 'res')
-rw-r--r-- | res/text.v.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/res/text.v.glsl b/res/text.v.glsl index ccb6b8b5..081ca6b9 100644 --- a/res/text.v.glsl +++ b/res/text.v.glsl @@ -58,7 +58,7 @@ void main() cellPosition.y = termDim.y - cellPosition.y - cellDim.y; if (backgroundPass != 0) { - cellPosition.y = cellPosition.y - 3; + cellPosition.y = cellPosition.y; vec2 finalPosition = cellDim * position + cellPosition; gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0); TexCoords = vec2(0, 0); |