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author | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
commit | f944b517fa8bea6eae62eb25fbabe1308d16ed55 (patch) | |
tree | 1173b311bf861aba8eb31eeb3ef4c35f17469f0f /res/text.v.glsl | |
parent | c475c82c69d5d255d6236ad3b2cb6dffe2ed2e8b (diff) | |
download | alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.tar.gz alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.zip |
Add live-reload for shaders
Recompiling the entire program whenever a shader changes is slow, and it
can interrupt flow. Shader reloads are essentially instantaneous now. If
the new shader fails to compile, no state is changed; the previous
program continues to be used.
Diffstat (limited to 'res/text.v.glsl')
0 files changed, 0 insertions, 0 deletions