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authorVasily Khoruzhick <vasily.khoruzhick@gmail.com>2022-06-08 02:02:57 -0700
committerGitHub <noreply@github.com>2022-06-08 12:02:57 +0300
commit6dc670cde0c136e28c71d4ebe67c5c8bb9df65b1 (patch)
tree31ca11c0e1784d6f608286d7f883406231b74068 /docs
parent29b1ff59e29cccd69bee349ca6937082dee718f6 (diff)
downloadalacritty-6dc670cde0c136e28c71d4ebe67c5c8bb9df65b1.tar.gz
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Support dual source blending in GLES2 renderer
GLES2 has GL_EXT_blend_func_extended extension that enables dual-source blending, so essentially we can reuse fragment shader from GLSL3 renderer and do 1 rendering pass instead of 3 for the text. Co-authored-by: Kirill Chibisov <contact@kchibisov.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
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