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author | Joe Wilm <joe@jwilm.com> | 2016-04-11 08:05:19 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-04-11 08:05:19 -0700 |
commit | e794bc11b962adef4d6fbbaeb85344cb138376da (patch) | |
tree | 71d0442ca31a24fcb3c8e64f7887d35688f2109b /build.rs | |
parent | b84eb9e921c040c4eadaabd8f3087690efa267b6 (diff) | |
download | alacritty-e794bc11b962adef4d6fbbaeb85344cb138376da.tar.gz alacritty-e794bc11b962adef4d6fbbaeb85344cb138376da.zip |
Use subpixel font rendering
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
Diffstat (limited to 'build.rs')
0 files changed, 0 insertions, 0 deletions