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author | Kirill Chibisov <contact@kchibisov.com> | 2022-03-02 13:05:12 +0300 |
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committer | GitHub <noreply@github.com> | 2022-03-02 10:05:12 +0000 |
commit | 1880522b64d9a5276acea428705c011cbbf8c04c (patch) | |
tree | 2f8a662ee0b65fcf6d6fe831949cd2cf78cabdad /README.md | |
parent | 00383ae967fef6216396c3acaf96a7002b013298 (diff) | |
download | alacritty-1880522b64d9a5276acea428705c011cbbf8c04c.tar.gz alacritty-1880522b64d9a5276acea428705c011cbbf8c04c.zip |
Add fallback GLES2 renderer
Currently Alacritty only works on hardware which supports OpenGL 3.3 or
more, which can become problematic with older devices. This patch adds a
new GLES2 renderer, since it is much more widely supported, especially
on weaker hardware like phones or a Raspberry Pi.
While the GLES2 renderer is slower than the OpenGL 3.3+ version, it is
still significantly faster than software rendering. However because of
this performance difference it is only used when necessary and there
should be no difference for machines supporting OpenGL 3.3+.
The two renderers are largely independent and separated in the
`renderer/text/glsl3` and `renderer/text/gles2` modules. Separate
shaders are also required for text rendering. The rectangle rendering
for underlines and the visual bell works identically for both versions,
but does have some version-specific shader code.
Fixes #128.
Co-authored-by: Christian Duerr <contact@christianduerr.com>
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -47,7 +47,7 @@ For everyone else, the detailed instructions to install Alacritty can be found ### Requirements -- OpenGL 3.3 or higher +- At least OpenGL ES 2.0 - [Windows] ConPTY support (Windows 10 version 1809 or higher) ## Configuration |