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author | Joe Wilm <joe@jwilm.com> | 2016-10-27 08:43:23 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-10-27 08:43:23 -0700 |
commit | e503baf2e753a1cc8c287f10fb1460635d093168 (patch) | |
tree | be8ee683c384186060a14c72ee44609dd1d529bc /Cargo.toml | |
parent | ea07f03ac901c366ed31da540711b84ca9e75602 (diff) | |
download | alacritty-e503baf2e753a1cc8c287f10fb1460635d093168.tar.gz alacritty-e503baf2e753a1cc8c287f10fb1460635d093168.zip |
Live shader reloading is now a feature
Which means it can be disabled in release builds. No more working on a
renderer feature and actually breaking the Alacritty your editor is
running inside.
Diffstat (limited to 'Cargo.toml')
-rw-r--r-- | Cargo.toml | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -3,7 +3,6 @@ name = "alacritty" version = "0.1.0" authors = ["Joe Wilm <joe@jwilm.com>"] license = "Apache-2.0" -exclude = ["res/*"] build = "build.rs" [dependencies] @@ -21,6 +20,11 @@ vte = "0.1.2" mio = "0.6" copypasta = { path = "./copypasta" } +[features] +default = [] +# Enabling this feature makes shaders automatically reload when changed +live-shader-reload = [] + [build-dependencies] gl_generator = "0.5" |