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author | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
commit | f944b517fa8bea6eae62eb25fbabe1308d16ed55 (patch) | |
tree | 1173b311bf861aba8eb31eeb3ef4c35f17469f0f /Cargo.toml | |
parent | c475c82c69d5d255d6236ad3b2cb6dffe2ed2e8b (diff) | |
download | alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.tar.gz alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.zip |
Add live-reload for shaders
Recompiling the entire program whenever a shader changes is slow, and it
can interrupt flow. Shader reloads are essentially instantaneous now. If
the new shader fails to compile, no state is changed; the previous
program continues to be used.
Diffstat (limited to 'Cargo.toml')
-rw-r--r-- | Cargo.toml | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -12,6 +12,7 @@ freetype-rs = "0.9.0" libc = "*" cgmath = "0.7" euclid = "0.6" +notify = { git = "https://github.com/jwilm/rsnotify", branch = "add-ignore-op" } [build-dependencies] gl_generator = "0.5" |