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author | Joe Wilm <joe@jwilm.com> | 2016-06-04 15:30:17 -0700 |
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committer | Joe Wilm <joe@jwilm.com> | 2016-06-04 15:30:17 -0700 |
commit | 2f058bd053f52307bdbf3709209418ac26871678 (patch) | |
tree | 0609a8a3c1976d0e0bdaeede352a55d9c14cb13f /Cargo.lock | |
parent | f944b517fa8bea6eae62eb25fbabe1308d16ed55 (diff) | |
download | alacritty-2f058bd053f52307bdbf3709209418ac26871678.tar.gz alacritty-2f058bd053f52307bdbf3709209418ac26871678.zip |
Optimize rendering
This moves some logic that was previously being done per-character into
the vertex shader. At this time, we've traded CPU computation for
additional gl::Uniform2f calls. This is only a marginal improvement.
However, this patch positions the renderer well for instanced drawing,
and that will be a huge performance win.
Diffstat (limited to 'Cargo.lock')
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