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authorChristian Duerr <contact@christianduerr.com>2021-05-22 22:48:43 +0000
committerGitHub <noreply@github.com>2021-05-22 22:48:43 +0000
commit3c61e075fef7b02ae0d043e4a4e664b8bc7221e9 (patch)
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parentc17d8db16934fa2dbd667acea697cd0682826c80 (diff)
downloadalacritty-3c61e075fef7b02ae0d043e4a4e664b8bc7221e9.tar.gz
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Improve rendering performance
This PR combines a couple of optimizations to drastically reduce the time it takes to gather everything necessary for rendering Alacritty's terminal grid. To help with the iteration over the grid, the `DisplayIter` which made heavy use of dynamic dispatch has been replaced with a simple addition to the `GridIterator` which also had the benefit of making the code a little easier to understand. The hints/search check for each cell was always performing an array lookup before figuring out that the cell is not part of a hint or search. Since the general case is that the cell is neither part of hints or search, they've been wrapped in an `Option` to make verifying their activity a simple `is_some()` check. For some reason the compiler was also struggling with the `cursor` method of the `RenderableContent`. Since the iterator is explicitly drained, the performance took a hit of multiple milliseconds for a single branch. Our implementation does never reach the case where draining the iterator would be necessary, so this sanity check has just been replaced with a `debug_assert`. Overall this has managed to reduce the time it takes to collect all renderable content from ~7-8ms in my large grid test to just ~3-4ms.
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@@ -11,6 +11,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Support for `ipfs`/`ipns` URLs
+### Fixed
+
+- Regression in rendering performance with dense grids since 0.6.0
+
## 0.8.0
### Packaging