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authorChristian Duerr <contact@christianduerr.com>2019-10-16 02:53:36 +0200
committerGitHub <noreply@github.com>2019-10-16 02:53:36 +0200
commit28cf90d1308ecd14d9a5646909f7637ddbf105ff (patch)
treebe85d03c1660999e13d541c56b60641b9b07a441
parent1538f09e0ce1457a0d06f8e8094c7173fe801fdf (diff)
downloadalacritty-28cf90d1308ecd14d9a5646909f7637ddbf105ff.tar.gz
alacritty-28cf90d1308ecd14d9a5646909f7637ddbf105ff.zip
Revert "Disable depth and stencil buffers"
This reverts commit 3475e449870b382cda4ea6d48f980577cd8c929e.
-rw-r--r--CHANGELOG.md1
-rw-r--r--alacritty/src/window.rs2
2 files changed, 0 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 40392f43..a469301d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -71,7 +71,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Crash when resuming after suspension
- Crash when trying to start on X11 with a Wayland compositor running
- Crash with a virtual display connected on X11
-- GPU memory usage has been decreased by disabling allocation of depth and stencil buffers
- Use `\` instead of `\\` as path separators on Windows for logging config file location
### Removed
diff --git a/alacritty/src/window.rs b/alacritty/src/window.rs
index 0394296e..28ef4480 100644
--- a/alacritty/src/window.rs
+++ b/alacritty/src/window.rs
@@ -117,8 +117,6 @@ fn create_gl_window(
let windowed_context = ContextBuilder::new()
.with_srgb(srgb)
.with_vsync(true)
- .with_depth_buffer(0)
- .with_stencil_buffer(0)
.with_hardware_acceleration(None)
.build_windowed(window, event_loop)?;