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authorKirill Chibisov <contact@kchibisov.com>2022-03-06 19:34:12 +0300
committerGitHub <noreply@github.com>2022-03-06 19:34:12 +0300
commitdbccd7e30f40d9a7485c7537b415473ffc09b3d3 (patch)
tree1e48c72a028e503b28465d64a6e477413ed90bc0
parentd8113dc2b649f5e5b14fa26a08d13968bfa8c096 (diff)
downloadalacritty-dbccd7e30f40d9a7485c7537b415473ffc09b3d3.tar.gz
alacritty-dbccd7e30f40d9a7485c7537b415473ffc09b3d3.zip
Use round instead of ceil for line position
Ceiling line position results in strikeout line being lower than it should.
-rw-r--r--alacritty/res/rect.f.glsl2
-rw-r--r--alacritty/src/renderer/rects.rs2
2 files changed, 2 insertions, 2 deletions
diff --git a/alacritty/res/rect.f.glsl b/alacritty/res/rect.f.glsl
index 0e0a2616..4fbbd874 100644
--- a/alacritty/res/rect.f.glsl
+++ b/alacritty/res/rect.f.glsl
@@ -87,7 +87,7 @@ color_t draw_dotted(float_t x, float_t y) {
// Since we use the entire descent area for dotted underlines, we limit its
// height to a single pixel so we don't draw bars instead of dots.
- float_t alpha = 1. - abs(floor(underlinePosition - 0.5) - y);
+ float_t alpha = 1. - abs(floor(underlinePosition) - y);
if (int(mod(x, 2.)) != int(cellEven)) {
alpha = 0.;
}
diff --git a/alacritty/src/renderer/rects.rs b/alacritty/src/renderer/rects.rs
index 8c600b6b..a4a6bf5d 100644
--- a/alacritty/src/renderer/rects.rs
+++ b/alacritty/src/renderer/rects.rs
@@ -137,7 +137,7 @@ impl RenderLine {
let line_bottom = (start.line as f32 + 1.) * size.cell_height();
let baseline = line_bottom + descent;
- let mut y = (baseline - position - thickness / 2.).ceil();
+ let mut y = (baseline - position - thickness / 2.).round();
let max_y = line_bottom - thickness;
if y > max_y {
y = max_y;