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author | Hugal31 <hugo.laloge@gmail.com> | 2022-10-05 15:14:23 +0200 |
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committer | Christian Duerr <contact@christianduerr.com> | 2022-10-09 23:35:52 +0000 |
commit | 668eeaaea86a207d6f6316019717185eb43e477a (patch) | |
tree | d47789467b77a8bdeab9409c98516a7e86fe4e3c | |
parent | f4ce3ffd2012afa0c7d7d0bbb0bedb7b68accb8b (diff) | |
download | alacritty-668eeaaea86a207d6f6316019717185eb43e477a.tar.gz alacritty-668eeaaea86a207d6f6316019717185eb43e477a.zip |
Fix icon decoding on X11
Glutin is waiting for an RGBA buffer with 8-bit depth, but our icon is
16-bit depth. So we need to normalize the color data when decoding the
icon.
-rw-r--r-- | alacritty/src/display/window.rs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/alacritty/src/display/window.rs b/alacritty/src/display/window.rs index 95b42345..f6f0f77a 100644 --- a/alacritty/src/display/window.rs +++ b/alacritty/src/display/window.rs @@ -326,11 +326,13 @@ impl Window { pub fn get_platform_window(identity: &Identity, window_config: &WindowConfig) -> WindowBuilder { #[cfg(feature = "x11")] let icon = { - let decoder = Decoder::new(Cursor::new(WINDOW_ICON)); + let mut decoder = Decoder::new(Cursor::new(WINDOW_ICON)); + decoder.set_transformations(png::Transformations::normalize_to_color8()); let mut reader = decoder.read_info().expect("invalid embedded icon"); let mut buf = vec![0; reader.output_buffer_size()]; let _ = reader.next_frame(&mut buf); Icon::from_rgba(buf, reader.info().width, reader.info().height) + .expect("invalid embedded icon format") }; let builder = WindowBuilder::new() @@ -343,7 +345,7 @@ impl Window { .with_fullscreen(window_config.fullscreen()); #[cfg(feature = "x11")] - let builder = builder.with_window_icon(icon.ok()); + let builder = builder.with_window_icon(Some(icon)); #[cfg(feature = "x11")] let builder = match window_config.decorations_theme_variant() { |