diff options
author | Christian Duerr <contact@christianduerr.com> | 2018-01-21 23:33:28 +0100 |
---|---|---|
committer | Christian Duerr <contact@christianduerr.com> | 2018-02-16 22:41:55 +0100 |
commit | 272653e30b2439309410a5ecf6c2793a46aa248e (patch) | |
tree | 8b00e8f454d598424dc6779fd36b363e7ee3aa87 | |
parent | 69d63baec28e70af56e1eba002098f510a939501 (diff) | |
download | alacritty-272653e30b2439309410a5ecf6c2793a46aa248e.tar.gz alacritty-272653e30b2439309410a5ecf6c2793a46aa248e.zip |
Refactor documentation and variable names
-rw-r--r-- | src/renderer/mod.rs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs index f460e5ea..2989e7a6 100644 --- a/src/renderer/mod.rs +++ b/src/renderer/mod.rs @@ -779,7 +779,7 @@ impl QuadRenderer { // Render a rectangle // TODO: When stuff other than visual bell uses render_rect, - // draw calls should be collected to reduce number of shader swaps + // draw calls should be collected to reduce number of program swaps fn render_rect(&mut self, rect: &Rect<u32>, color: Rgb, alpha: f32, size: Size<Pixels<u32>>) { // Do nothing when alpha is fully transparent if alpha == 0. { @@ -1069,7 +1069,7 @@ impl TextShaderProgram { config: &Config, size: Size<Pixels<u32>> ) -> Result<TextShaderProgram, ShaderCreationError> { - let (vertex_shader_src, fragment_shader_src) = if cfg!(feature = "live-shader-reload") + let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") { (None, None) } else { @@ -1078,12 +1078,12 @@ impl TextShaderProgram { let vertex_shader = create_shader( TEXT_SHADER_V_PATH, gl::VERTEX_SHADER, - vertex_shader_src + vertex_src )?; let fragment_shader = create_shader( TEXT_SHADER_F_PATH, gl::FRAGMENT_SHADER, - fragment_shader_src + fragment_src )?; let program = create_program(vertex_shader, fragment_shader)?; @@ -1192,7 +1192,7 @@ impl Drop for TextShaderProgram { impl RectShaderProgram { pub fn new() -> Result<Self, ShaderCreationError> { - let (vertex_shader_src, fragment_shader_src) = if cfg!(feature = "live-shader-reload") + let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") { (None, None) } else { @@ -1201,12 +1201,12 @@ impl RectShaderProgram { let vertex_shader = create_shader( RECT_SHADER_V_PATH, gl::VERTEX_SHADER, - vertex_shader_src + vertex_src )?; let fragment_shader = create_shader( RECT_SHADER_F_PATH, gl::FRAGMENT_SHADER, - fragment_shader_src + fragment_src )?; let program = create_program(vertex_shader, fragment_shader)?; |