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authorChristian Duerr <contact@christianduerr.com>2018-01-21 23:33:28 +0100
committerChristian Duerr <contact@christianduerr.com>2018-02-16 22:41:55 +0100
commit272653e30b2439309410a5ecf6c2793a46aa248e (patch)
tree8b00e8f454d598424dc6779fd36b363e7ee3aa87
parent69d63baec28e70af56e1eba002098f510a939501 (diff)
downloadalacritty-272653e30b2439309410a5ecf6c2793a46aa248e.tar.gz
alacritty-272653e30b2439309410a5ecf6c2793a46aa248e.zip
Refactor documentation and variable names
-rw-r--r--src/renderer/mod.rs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index f460e5ea..2989e7a6 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -779,7 +779,7 @@ impl QuadRenderer {
// Render a rectangle
// TODO: When stuff other than visual bell uses render_rect,
- // draw calls should be collected to reduce number of shader swaps
+ // draw calls should be collected to reduce number of program swaps
fn render_rect(&mut self, rect: &Rect<u32>, color: Rgb, alpha: f32, size: Size<Pixels<u32>>) {
// Do nothing when alpha is fully transparent
if alpha == 0. {
@@ -1069,7 +1069,7 @@ impl TextShaderProgram {
config: &Config,
size: Size<Pixels<u32>>
) -> Result<TextShaderProgram, ShaderCreationError> {
- let (vertex_shader_src, fragment_shader_src) = if cfg!(feature = "live-shader-reload")
+ let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload")
{
(None, None)
} else {
@@ -1078,12 +1078,12 @@ impl TextShaderProgram {
let vertex_shader = create_shader(
TEXT_SHADER_V_PATH,
gl::VERTEX_SHADER,
- vertex_shader_src
+ vertex_src
)?;
let fragment_shader = create_shader(
TEXT_SHADER_F_PATH,
gl::FRAGMENT_SHADER,
- fragment_shader_src
+ fragment_src
)?;
let program = create_program(vertex_shader, fragment_shader)?;
@@ -1192,7 +1192,7 @@ impl Drop for TextShaderProgram {
impl RectShaderProgram {
pub fn new() -> Result<Self, ShaderCreationError> {
- let (vertex_shader_src, fragment_shader_src) = if cfg!(feature = "live-shader-reload")
+ let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload")
{
(None, None)
} else {
@@ -1201,12 +1201,12 @@ impl RectShaderProgram {
let vertex_shader = create_shader(
RECT_SHADER_V_PATH,
gl::VERTEX_SHADER,
- vertex_shader_src
+ vertex_src
)?;
let fragment_shader = create_shader(
RECT_SHADER_F_PATH,
gl::FRAGMENT_SHADER,
- fragment_shader_src
+ fragment_src
)?;
let program = create_program(vertex_shader, fragment_shader)?;