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authorM. Stoeckl <manuel.stoeckl93@gmail.com>2019-02-03 16:45:09 +0000
committerChristian Duerr <chrisduerr@users.noreply.github.com>2019-02-03 16:45:09 +0000
commit3f0d11381dd72f9ed3db040210293a2f7fa74ea3 (patch)
treee3347d4e1bb266550979dc0cc03890d1ab83cde7
parent20f319860908c2fa86bba25bb1e7bf8ba1a464e1 (diff)
downloadalacritty-3f0d11381dd72f9ed3db040210293a2f7fa74ea3.tar.gz
alacritty-3f0d11381dd72f9ed3db040210293a2f7fa74ea3.zip
Remove unused coordinate from rect shader
-rw-r--r--res/rect.f.glsl3
-rw-r--r--res/rect.v.glsl9
-rw-r--r--src/renderer/mod.rs22
3 files changed, 15 insertions, 19 deletions
diff --git a/res/rect.f.glsl b/res/rect.f.glsl
index 907ee858..12e40469 100644
--- a/res/rect.f.glsl
+++ b/res/rect.f.glsl
@@ -12,7 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
-in vec4 color;
+
+uniform vec4 color;
out vec4 FragColor;
diff --git a/res/rect.v.glsl b/res/rect.v.glsl
index a353b6b0..8baa74ff 100644
--- a/res/rect.v.glsl
+++ b/res/rect.v.glsl
@@ -12,14 +12,9 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
-layout (location = 0) in vec3 aPos;
-
-out vec4 color;
-
-uniform vec4 col;
+layout (location = 0) in vec2 aPos;
void main()
{
- gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
- color = col;
+ gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index f743e4b9..1446fe3c 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -134,7 +134,7 @@ pub struct RectShaderProgram {
// Program id
id: GLuint,
/// Rectangle color
- u_col: GLint,
+ u_color: GLint,
}
#[derive(Copy, Debug, Clone)]
@@ -720,7 +720,7 @@ impl QuadRenderer {
gl::BindBuffer(gl::ARRAY_BUFFER, self.rect_vbo);
// Position
- gl::VertexAttribPointer(0, 3, gl::FLOAT, gl::FALSE, (size_of::<f32>() * 3) as _, ptr::null());
+ gl::VertexAttribPointer(0, 2, gl::FLOAT, gl::FALSE, (size_of::<f32>() * 2) as _, ptr::null());
gl::EnableVertexAttribArray(0);
}
@@ -876,11 +876,11 @@ impl QuadRenderer {
unsafe {
// Setup vertices
- let vertices: [f32; 12] = [
- x + width, y , 0.0,
- x + width, y - height, 0.0,
- x , y - height, 0.0,
- x , y , 0.0,
+ let vertices: [f32; 8] = [
+ x + width, y ,
+ x + width, y - height,
+ x , y - height,
+ x , y ,
];
// Load vertex data into array buffer
@@ -1285,13 +1285,13 @@ impl RectShaderProgram {
}
// get uniform locations
- let u_col = unsafe {
- gl::GetUniformLocation(program, b"col\0".as_ptr() as *const _)
+ let u_color = unsafe {
+ gl::GetUniformLocation(program, b"color\0".as_ptr() as *const _)
};
let shader = RectShaderProgram {
id: program,
- u_col,
+ u_color,
};
unsafe { gl::UseProgram(0) }
@@ -1302,7 +1302,7 @@ impl RectShaderProgram {
fn set_color(&self, color: Rgb, alpha: f32) {
unsafe {
gl::Uniform4f(
- self.u_col,
+ self.u_color,
f32::from(color.r) / 255.,
f32::from(color.g) / 255.,
f32::from(color.b) / 255.,