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authorDavid Hotham <david.hotham@metaswitch.com>2019-04-06 21:36:49 +0100
committerChristian Duerr <chrisduerr@users.noreply.github.com>2019-04-06 22:36:49 +0200
commit4cfb17529d2d64534c4ed7d13879e4fcaa70bb91 (patch)
tree8886c8afffc2b8f4f6e5e0d3bda752b266f5561c
parentf0dbfc9b9c6514bc60e271bb74c2970e645d998f (diff)
downloadalacritty-4cfb17529d2d64534c4ed7d13879e4fcaa70bb91.tar.gz
alacritty-4cfb17529d2d64534c4ed7d13879e4fcaa70bb91.zip
Fix warning about inconsistent types in shader
-rw-r--r--res/text.v.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/res/text.v.glsl b/res/text.v.glsl
index 369e7c7e..5189980f 100644
--- a/res/text.v.glsl
+++ b/res/text.v.glsl
@@ -45,8 +45,8 @@ void main()
// Compute vertex corner position
vec2 position;
- position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0;
- position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1;
+ position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.;
+ position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.;
// Position of cell from top-left
vec2 cellPosition = cellDim * gridCoords;