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author | Kirill Chibisov <contact@kchibisov.com> | 2022-09-11 00:23:32 +0300 |
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committer | GitHub <noreply@github.com> | 2022-09-11 00:23:32 +0300 |
commit | 1d86775229619d678b141897bfda4d2d80e73e10 (patch) | |
tree | 40446b16e5e4b92adedb0e71eb08e7c1a5e91727 | |
parent | 89f4bdb770fad303a122172c60b5280e5061aeaf (diff) | |
download | alacritty-1d86775229619d678b141897bfda4d2d80e73e10.tar.gz alacritty-1d86775229619d678b141897bfda4d2d80e73e10.zip |
Don't enable multisampling
It never worked in the first place, because we were
never requesting it in glutin, and it provides no value
given that textures are already antialiased.
-rw-r--r-- | alacritty/src/renderer/text/glsl3.rs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/alacritty/src/renderer/text/glsl3.rs b/alacritty/src/renderer/text/glsl3.rs index d5413d32..6783c215 100644 --- a/alacritty/src/renderer/text/glsl3.rs +++ b/alacritty/src/renderer/text/glsl3.rs @@ -50,7 +50,6 @@ impl Glsl3Renderer { unsafe { gl::Enable(gl::BLEND); gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR); - gl::Enable(gl::MULTISAMPLE); // Disable depth mask, as the renderer never uses depth tests. gl::DepthMask(gl::FALSE); |