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authorKirill Chibisov <contact@kchibisov.com>2022-09-11 00:23:32 +0300
committerGitHub <noreply@github.com>2022-09-11 00:23:32 +0300
commit1d86775229619d678b141897bfda4d2d80e73e10 (patch)
tree40446b16e5e4b92adedb0e71eb08e7c1a5e91727
parent89f4bdb770fad303a122172c60b5280e5061aeaf (diff)
downloadalacritty-1d86775229619d678b141897bfda4d2d80e73e10.tar.gz
alacritty-1d86775229619d678b141897bfda4d2d80e73e10.zip
Don't enable multisampling
It never worked in the first place, because we were never requesting it in glutin, and it provides no value given that textures are already antialiased.
-rw-r--r--alacritty/src/renderer/text/glsl3.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/alacritty/src/renderer/text/glsl3.rs b/alacritty/src/renderer/text/glsl3.rs
index d5413d32..6783c215 100644
--- a/alacritty/src/renderer/text/glsl3.rs
+++ b/alacritty/src/renderer/text/glsl3.rs
@@ -50,7 +50,6 @@ impl Glsl3Renderer {
unsafe {
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
- gl::Enable(gl::MULTISAMPLE);
// Disable depth mask, as the renderer never uses depth tests.
gl::DepthMask(gl::FALSE);