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authorJoe Wilm <joe@jwilm.com>2016-06-04 15:30:17 -0700
committerJoe Wilm <joe@jwilm.com>2016-06-04 15:30:17 -0700
commit2f058bd053f52307bdbf3709209418ac26871678 (patch)
tree0609a8a3c1976d0e0bdaeede352a55d9c14cb13f /.travis.yml
parentf944b517fa8bea6eae62eb25fbabe1308d16ed55 (diff)
downloadalacritty-2f058bd053f52307bdbf3709209418ac26871678.tar.gz
alacritty-2f058bd053f52307bdbf3709209418ac26871678.zip
Optimize rendering
This moves some logic that was previously being done per-character into the vertex shader. At this time, we've traded CPU computation for additional gl::Uniform2f calls. This is only a marginal improvement. However, this patch positions the renderer well for instanced drawing, and that will be a huge performance win.
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