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authorJoe Wilm <joe@jwilm.com>2016-08-29 19:23:04 -0700
committerJoe Wilm <joe@jwilm.com>2016-08-29 19:23:04 -0700
commitfd755831f2cae4e36206f28b06b205a7a53063e1 (patch)
treeda5ea1a7e345cd141c21adfa8c0a8f104b004114 /.gitignore
parent3c5d46c8518fb6a1a6e1679ba3a2cc8815f37d3c (diff)
downloadalacritty-fd755831f2cae4e36206f28b06b205a7a53063e1.tar.gz
alacritty-fd755831f2cae4e36206f28b06b205a7a53063e1.zip
Separate input handling from rendering
To minimize rendering, the input must be handled in a separate thread. To see, why, consider the optimal rendering solution: renders are only necessary when the pty has data that changes the terminal state, OR there is a window event which changes the graphics state. When not drawing, the render thread is to remain parked at a condition variable, and it's not possible to handle input while parked! Thus, we need a separate thread. In addition to adding the separate thread, each subsystem thread is now spawned in a separate function to (hopefully) improve readability.
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