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author | Vasily Khoruzhick <vasily.khoruzhick@gmail.com> | 2022-06-08 02:02:57 -0700 |
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committer | GitHub <noreply@github.com> | 2022-06-08 12:02:57 +0300 |
commit | 6dc670cde0c136e28c71d4ebe67c5c8bb9df65b1 (patch) | |
tree | 31ca11c0e1784d6f608286d7f883406231b74068 /.builds | |
parent | 29b1ff59e29cccd69bee349ca6937082dee718f6 (diff) | |
download | alacritty-6dc670cde0c136e28c71d4ebe67c5c8bb9df65b1.tar.gz alacritty-6dc670cde0c136e28c71d4ebe67c5c8bb9df65b1.zip |
Support dual source blending in GLES2 renderer
GLES2 has GL_EXT_blend_func_extended extension that enables
dual-source blending, so essentially we can reuse fragment shader
from GLSL3 renderer and do 1 rendering pass instead of 3 for the
text.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
Diffstat (limited to '.builds')
0 files changed, 0 insertions, 0 deletions