// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin linux openbsd windows // +build gldebug package gl // Alternate versions of the types defined in types.go with extra // debugging information attached. For documentation, see types.go. import "fmt" type Enum uint32 type Attrib struct { Value uint name string } type Program struct { Init bool Value uint32 } type Shader struct { Value uint32 } type Buffer struct { Value uint32 } type Framebuffer struct { Value uint32 } type Renderbuffer struct { Value uint32 } type Texture struct { Value uint32 } type Uniform struct { Value int32 name string } type VertexArray struct { Value uint32 } func (v Attrib) c() uintptr { return uintptr(v.Value) } func (v Enum) c() uintptr { return uintptr(v) } func (v Program) c() uintptr { if !v.Init { ret := uintptr(0) ret-- return ret } return uintptr(v.Value) } func (v Shader) c() uintptr { return uintptr(v.Value) } func (v Buffer) c() uintptr { return uintptr(v.Value) } func (v Framebuffer) c() uintptr { return uintptr(v.Value) } func (v Renderbuffer) c() uintptr { return uintptr(v.Value) } func (v Texture) c() uintptr { return uintptr(v.Value) } func (v Uniform) c() uintptr { return uintptr(v.Value) } func (v VertexArray) c() uintptr { return uintptr(v.Value) } func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) } func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) } func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) } func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) } func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) } func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) } func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) } func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) } func (v VertexArray) String() string { return fmt.Sprintf("VertexArray(%d)", v.Value) }