// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Code generated from gl.go using go generate. DO NOT EDIT. // See doc.go for details. // +build darwin linux openbsd windows // +build gldebug package gl import ( "fmt" "log" "math" "sync/atomic" "unsafe" ) func (ctx *context) errDrain() string { var errs []Enum for { e := ctx.GetError() if e == 0 { break } errs = append(errs, e) } if len(errs) > 0 { return fmt.Sprintf(" error: %v", errs) } return "" } func (ctx *context) enqueueDebug(c call) uintptr { numCalls := atomic.AddInt32(&ctx.debug, 1) if numCalls > 1 { panic("concurrent calls made to the same GL context") } defer func() { if atomic.AddInt32(&ctx.debug, -1) > 0 { select {} // block so you see us in the panic } }() return ctx.enqueue(c) } func (v Enum) String() string { switch v { case 0x0: return "0" case 0x1: return "1" case 0x2: return "2" case 0x3: return "LINE_STRIP" case 0x4: return "4" case 0x5: return "TRIANGLE_STRIP" case 0x6: return "TRIANGLE_FAN" case 0x300: return "SRC_COLOR" case 0x301: return "ONE_MINUS_SRC_COLOR" case 0x302: return "SRC_ALPHA" case 0x303: return "ONE_MINUS_SRC_ALPHA" case 0x304: return "DST_ALPHA" case 0x305: return "ONE_MINUS_DST_ALPHA" case 0x306: return "DST_COLOR" case 0x307: return "ONE_MINUS_DST_COLOR" case 0x308: return "SRC_ALPHA_SATURATE" case 0x8006: return "FUNC_ADD" case 0x8009: return "32777" case 0x883d: return "BLEND_EQUATION_ALPHA" case 0x800a: return "FUNC_SUBTRACT" case 0x800b: return "FUNC_REVERSE_SUBTRACT" case 0x80c8: return "BLEND_DST_RGB" case 0x80c9: return "BLEND_SRC_RGB" case 0x80ca: return "BLEND_DST_ALPHA" case 0x80cb: return "BLEND_SRC_ALPHA" case 0x8001: return "CONSTANT_COLOR" case 0x8002: return "ONE_MINUS_CONSTANT_COLOR" case 0x8003: return "CONSTANT_ALPHA" case 0x8004: return "ONE_MINUS_CONSTANT_ALPHA" case 0x8005: return "BLEND_COLOR" case 0x8892: return "ARRAY_BUFFER" case 0x8893: return "ELEMENT_ARRAY_BUFFER" case 0x8894: return "ARRAY_BUFFER_BINDING" case 0x8895: return "ELEMENT_ARRAY_BUFFER_BINDING" case 0x88e0: return "STREAM_DRAW" case 0x88e4: return "STATIC_DRAW" case 0x88e8: return "DYNAMIC_DRAW" case 0x8764: return "BUFFER_SIZE" case 0x8765: return "BUFFER_USAGE" case 0x8626: return "CURRENT_VERTEX_ATTRIB" case 0x404: return "FRONT" case 0x405: return "BACK" case 0x408: return "FRONT_AND_BACK" case 0xde1: return "TEXTURE_2D" case 0xb44: return "CULL_FACE" case 0xbe2: return "BLEND" case 0xbd0: return "DITHER" case 0xb90: return "STENCIL_TEST" case 0xb71: return "DEPTH_TEST" case 0xc11: return "SCISSOR_TEST" case 0x8037: return "POLYGON_OFFSET_FILL" case 0x809e: return "SAMPLE_ALPHA_TO_COVERAGE" case 0x80a0: return "SAMPLE_COVERAGE" case 0x500: return "INVALID_ENUM" case 0x501: return "INVALID_VALUE" case 0x502: return "INVALID_OPERATION" case 0x505: return "OUT_OF_MEMORY" case 0x900: return "CW" case 0x901: return "CCW" case 0xb21: return "LINE_WIDTH" case 0x846d: return "ALIASED_POINT_SIZE_RANGE" case 0x846e: return "ALIASED_LINE_WIDTH_RANGE" case 0xb45: return "CULL_FACE_MODE" case 0xb46: return "FRONT_FACE" case 0xb70: return "DEPTH_RANGE" case 0xb72: return "DEPTH_WRITEMASK" case 0xb73: return "DEPTH_CLEAR_VALUE" case 0xb74: return "DEPTH_FUNC" case 0xb91: return "STENCIL_CLEAR_VALUE" case 0xb92: return "STENCIL_FUNC" case 0xb94: return "STENCIL_FAIL" case 0xb95: return "STENCIL_PASS_DEPTH_FAIL" case 0xb96: return "STENCIL_PASS_DEPTH_PASS" case 0xb97: return "STENCIL_REF" case 0xb93: return "STENCIL_VALUE_MASK" case 0xb98: return "STENCIL_WRITEMASK" case 0x8800: return "STENCIL_BACK_FUNC" case 0x8801: return "STENCIL_BACK_FAIL" case 0x8802: return "STENCIL_BACK_PASS_DEPTH_FAIL" case 0x8803: return "STENCIL_BACK_PASS_DEPTH_PASS" case 0x8ca3: return "STENCIL_BACK_REF" case 0x8ca4: return "STENCIL_BACK_VALUE_MASK" case 0x8ca5: return "STENCIL_BACK_WRITEMASK" case 0xba2: return "VIEWPORT" case 0xc10: return "SCISSOR_BOX" case 0xc22: return "COLOR_CLEAR_VALUE" case 0xc23: return "COLOR_WRITEMASK" case 0xcf5: return "UNPACK_ALIGNMENT" case 0xd05: return "PACK_ALIGNMENT" case 0xd33: return "MAX_TEXTURE_SIZE" case 0xd3a: return "MAX_VIEWPORT_DIMS" case 0xd50: return "SUBPIXEL_BITS" case 0xd52: return "RED_BITS" case 0xd53: return "GREEN_BITS" case 0xd54: return "BLUE_BITS" case 0xd55: return "ALPHA_BITS" case 0xd56: return "DEPTH_BITS" case 0xd57: return "STENCIL_BITS" case 0x2a00: return "POLYGON_OFFSET_UNITS" case 0x8038: return "POLYGON_OFFSET_FACTOR" case 0x8069: return "TEXTURE_BINDING_2D" case 0x80a8: return "SAMPLE_BUFFERS" case 0x80a9: return "SAMPLES" case 0x80aa: return "SAMPLE_COVERAGE_VALUE" case 0x80ab: return "SAMPLE_COVERAGE_INVERT" case 0x86a2: return "NUM_COMPRESSED_TEXTURE_FORMATS" case 0x86a3: return "COMPRESSED_TEXTURE_FORMATS" case 0x1100: return "DONT_CARE" case 0x1101: return "FASTEST" case 0x1102: return "NICEST" case 0x8192: return "GENERATE_MIPMAP_HINT" case 0x1400: return "BYTE" case 0x1401: return "UNSIGNED_BYTE" case 0x1402: return "SHORT" case 0x1403: return "UNSIGNED_SHORT" case 0x1404: return "INT" case 0x1405: return "UNSIGNED_INT" case 0x1406: return "FLOAT" case 0x140c: return "FIXED" case 0x1902: return "DEPTH_COMPONENT" case 0x1906: return "ALPHA" case 0x1907: return "RGB" case 0x1908: return "RGBA" case 0x1909: return "LUMINANCE" case 0x190a: return "LUMINANCE_ALPHA" case 0x8033: return "UNSIGNED_SHORT_4_4_4_4" case 0x8034: return "UNSIGNED_SHORT_5_5_5_1" case 0x8363: return "UNSIGNED_SHORT_5_6_5" case 0x8869: return "MAX_VERTEX_ATTRIBS" case 0x8dfb: return "MAX_VERTEX_UNIFORM_VECTORS" case 0x8dfc: return "MAX_VARYING_VECTORS" case 0x8b4d: return "MAX_COMBINED_TEXTURE_IMAGE_UNITS" case 0x8b4c: return "MAX_VERTEX_TEXTURE_IMAGE_UNITS" case 0x8872: return "MAX_TEXTURE_IMAGE_UNITS" case 0x8dfd: return "MAX_FRAGMENT_UNIFORM_VECTORS" case 0x8b4f: return "SHADER_TYPE" case 0x8b80: return "DELETE_STATUS" case 0x8b82: return "LINK_STATUS" case 0x8b83: return "VALIDATE_STATUS" case 0x8b85: return "ATTACHED_SHADERS" case 0x8b86: return "ACTIVE_UNIFORMS" case 0x8b87: return "ACTIVE_UNIFORM_MAX_LENGTH" case 0x8b89: return "ACTIVE_ATTRIBUTES" case 0x8b8a: return "ACTIVE_ATTRIBUTE_MAX_LENGTH" case 0x8b8c: return "SHADING_LANGUAGE_VERSION" case 0x8b8d: return "CURRENT_PROGRAM" case 0x200: return "NEVER" case 0x201: return "LESS" case 0x202: return "EQUAL" case 0x203: return "LEQUAL" case 0x204: return "GREATER" case 0x205: return "NOTEQUAL" case 0x206: return "GEQUAL" case 0x207: return "ALWAYS" case 0x1e00: return "KEEP" case 0x1e01: return "REPLACE" case 0x1e02: return "INCR" case 0x1e03: return "DECR" case 0x150a: return "INVERT" case 0x8507: return "INCR_WRAP" case 0x8508: return "DECR_WRAP" case 0x1f00: return "VENDOR" case 0x1f01: return "RENDERER" case 0x1f02: return "VERSION" case 0x1f03: return "EXTENSIONS" case 0x2600: return "NEAREST" case 0x2601: return "LINEAR" case 0x2700: return "NEAREST_MIPMAP_NEAREST" case 0x2701: return "LINEAR_MIPMAP_NEAREST" case 0x2702: return "NEAREST_MIPMAP_LINEAR" case 0x2703: return "LINEAR_MIPMAP_LINEAR" case 0x2800: return "TEXTURE_MAG_FILTER" case 0x2801: return "TEXTURE_MIN_FILTER" case 0x2802: return "TEXTURE_WRAP_S" case 0x2803: return "TEXTURE_WRAP_T" case 0x1702: return "TEXTURE" case 0x8513: return "TEXTURE_CUBE_MAP" case 0x8514: return "TEXTURE_BINDING_CUBE_MAP" case 0x8515: return "TEXTURE_CUBE_MAP_POSITIVE_X" case 0x8516: return "TEXTURE_CUBE_MAP_NEGATIVE_X" case 0x8517: return "TEXTURE_CUBE_MAP_POSITIVE_Y" case 0x8518: return "TEXTURE_CUBE_MAP_NEGATIVE_Y" case 0x8519: return "TEXTURE_CUBE_MAP_POSITIVE_Z" case 0x851a: return "TEXTURE_CUBE_MAP_NEGATIVE_Z" case 0x851c: return "MAX_CUBE_MAP_TEXTURE_SIZE" case 0x84c0: return "TEXTURE0" case 0x84c1: return "TEXTURE1" case 0x84c2: return "TEXTURE2" case 0x84c3: return "TEXTURE3" case 0x84c4: return "TEXTURE4" case 0x84c5: return "TEXTURE5" case 0x84c6: return "TEXTURE6" case 0x84c7: return "TEXTURE7" case 0x84c8: return "TEXTURE8" case 0x84c9: return "TEXTURE9" case 0x84ca: return "TEXTURE10" case 0x84cb: return "TEXTURE11" case 0x84cc: return "TEXTURE12" case 0x84cd: return "TEXTURE13" case 0x84ce: return "TEXTURE14" case 0x84cf: return "TEXTURE15" case 0x84d0: return "TEXTURE16" case 0x84d1: return "TEXTURE17" case 0x84d2: return "TEXTURE18" case 0x84d3: return "TEXTURE19" case 0x84d4: return "TEXTURE20" case 0x84d5: return "TEXTURE21" case 0x84d6: return "TEXTURE22" case 0x84d7: return "TEXTURE23" case 0x84d8: return "TEXTURE24" case 0x84d9: return "TEXTURE25" case 0x84da: return "TEXTURE26" case 0x84db: return "TEXTURE27" case 0x84dc: return "TEXTURE28" case 0x84dd: return "TEXTURE29" case 0x84de: return "TEXTURE30" case 0x84df: return "TEXTURE31" case 0x84e0: return "ACTIVE_TEXTURE" case 0x2901: return "REPEAT" case 0x812f: return "CLAMP_TO_EDGE" case 0x8370: return "MIRRORED_REPEAT" case 0x8622: return "VERTEX_ATTRIB_ARRAY_ENABLED" case 0x8623: return "VERTEX_ATTRIB_ARRAY_SIZE" case 0x8624: return "VERTEX_ATTRIB_ARRAY_STRIDE" case 0x8625: return "VERTEX_ATTRIB_ARRAY_TYPE" case 0x886a: return "VERTEX_ATTRIB_ARRAY_NORMALIZED" case 0x8645: return "VERTEX_ATTRIB_ARRAY_POINTER" case 0x889f: return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" case 0x8b9a: return "IMPLEMENTATION_COLOR_READ_TYPE" case 0x8b9b: return "IMPLEMENTATION_COLOR_READ_FORMAT" case 0x8b81: return "COMPILE_STATUS" case 0x8b84: return "INFO_LOG_LENGTH" case 0x8b88: return "SHADER_SOURCE_LENGTH" case 0x8dfa: return "SHADER_COMPILER" case 0x8df8: return "SHADER_BINARY_FORMATS" case 0x8df9: return "NUM_SHADER_BINARY_FORMATS" case 0x8df0: return "LOW_FLOAT" case 0x8df1: return "MEDIUM_FLOAT" case 0x8df2: return "HIGH_FLOAT" case 0x8df3: return "LOW_INT" case 0x8df4: return "MEDIUM_INT" case 0x8df5: return "HIGH_INT" case 0x8d40: return "FRAMEBUFFER" case 0x8d41: return "RENDERBUFFER" case 0x8056: return "RGBA4" case 0x8057: return "RGB5_A1" case 0x8d62: return "RGB565" case 0x81a5: return "DEPTH_COMPONENT16" case 0x8d48: return "STENCIL_INDEX8" case 0x8d42: return "RENDERBUFFER_WIDTH" case 0x8d43: return "RENDERBUFFER_HEIGHT" case 0x8d44: return "RENDERBUFFER_INTERNAL_FORMAT" case 0x8d50: return "RENDERBUFFER_RED_SIZE" case 0x8d51: return "RENDERBUFFER_GREEN_SIZE" case 0x8d52: return "RENDERBUFFER_BLUE_SIZE" case 0x8d53: return "RENDERBUFFER_ALPHA_SIZE" case 0x8d54: return "RENDERBUFFER_DEPTH_SIZE" case 0x8d55: return "RENDERBUFFER_STENCIL_SIZE" case 0x8cd0: return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" case 0x8cd1: return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" case 0x8cd2: return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" case 0x8cd3: return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" case 0x8ce0: return "COLOR_ATTACHMENT0" case 0x8d00: return "DEPTH_ATTACHMENT" case 0x8d20: return "STENCIL_ATTACHMENT" case 0x8cd5: return "FRAMEBUFFER_COMPLETE" case 0x8cd6: return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT" case 0x8cd7: return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" case 0x8cd9: return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS" case 0x8cdd: return "FRAMEBUFFER_UNSUPPORTED" case 0x8ca6: return "36006" case 0x8ca7: return "RENDERBUFFER_BINDING" case 0x84e8: return "MAX_RENDERBUFFER_SIZE" case 0x506: return "INVALID_FRAMEBUFFER_OPERATION" case 0x100: return "DEPTH_BUFFER_BIT" case 0x400: return "STENCIL_BUFFER_BIT" case 0x4000: return "COLOR_BUFFER_BIT" case 0x8b50: return "FLOAT_VEC2" case 0x8b51: return "FLOAT_VEC3" case 0x8b52: return "FLOAT_VEC4" case 0x8b53: return "INT_VEC2" case 0x8b54: return "INT_VEC3" case 0x8b55: return "INT_VEC4" case 0x8b56: return "BOOL" case 0x8b57: return "BOOL_VEC2" case 0x8b58: return "BOOL_VEC3" case 0x8b59: return "BOOL_VEC4" case 0x8b5a: return "FLOAT_MAT2" case 0x8b5b: return "FLOAT_MAT3" case 0x8b5c: return "FLOAT_MAT4" case 0x8b5e: return "SAMPLER_2D" case 0x8b60: return "SAMPLER_CUBE" case 0x8b30: return "FRAGMENT_SHADER" case 0x8b31: return "VERTEX_SHADER" case 0x8a35: return "ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" case 0x8a36: return "ACTIVE_UNIFORM_BLOCKS" case 0x911a: return "ALREADY_SIGNALED" case 0x8c2f: return "ANY_SAMPLES_PASSED" case 0x8d6a: return "ANY_SAMPLES_PASSED_CONSERVATIVE" case 0x1905: return "BLUE" case 0x911f: return "BUFFER_ACCESS_FLAGS" case 0x9120: return "BUFFER_MAP_LENGTH" case 0x9121: return "BUFFER_MAP_OFFSET" case 0x88bc: return "BUFFER_MAPPED" case 0x88bd: return "BUFFER_MAP_POINTER" case 0x1800: return "COLOR" case 0x8cea: return "COLOR_ATTACHMENT10" case 0x8ce1: return "COLOR_ATTACHMENT1" case 0x8ceb: return "COLOR_ATTACHMENT11" case 0x8cec: return "COLOR_ATTACHMENT12" case 0x8ced: return "COLOR_ATTACHMENT13" case 0x8cee: return "COLOR_ATTACHMENT14" case 0x8cef: return "COLOR_ATTACHMENT15" case 0x8ce2: return "COLOR_ATTACHMENT2" case 0x8ce3: return "COLOR_ATTACHMENT3" case 0x8ce4: return "COLOR_ATTACHMENT4" case 0x8ce5: return "COLOR_ATTACHMENT5" case 0x8ce6: return "COLOR_ATTACHMENT6" case 0x8ce7: return "COLOR_ATTACHMENT7" case 0x8ce8: return "COLOR_ATTACHMENT8" case 0x8ce9: return "COLOR_ATTACHMENT9" case 0x884e: return "COMPARE_REF_TO_TEXTURE" case 0x9270: return "COMPRESSED_R11_EAC" case 0x9272: return "COMPRESSED_RG11_EAC" case 0x9274: return "COMPRESSED_RGB8_ETC2" case 0x9276: return "COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" case 0x9278: return "COMPRESSED_RGBA8_ETC2_EAC" case 0x9271: return "COMPRESSED_SIGNED_R11_EAC" case 0x9273: return "COMPRESSED_SIGNED_RG11_EAC" case 0x9279: return "COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" case 0x9275: return "COMPRESSED_SRGB8_ETC2" case 0x9277: return "COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" case 0x911c: return "CONDITION_SATISFIED" case 0x8f36: return "36662" case 0x8f37: return "36663" case 0x8865: return "CURRENT_QUERY" case 0x1801: return "DEPTH" case 0x88f0: return "DEPTH24_STENCIL8" case 0x8cad: return "DEPTH32F_STENCIL8" case 0x81a6: return "DEPTH_COMPONENT24" case 0x8cac: return "DEPTH_COMPONENT32F" case 0x84f9: return "DEPTH_STENCIL" case 0x821a: return "DEPTH_STENCIL_ATTACHMENT" case 0x8825: return "DRAW_BUFFER0" case 0x882f: return "DRAW_BUFFER10" case 0x8826: return "DRAW_BUFFER1" case 0x8830: return "DRAW_BUFFER11" case 0x8831: return "DRAW_BUFFER12" case 0x8832: return "DRAW_BUFFER13" case 0x8833: return "DRAW_BUFFER14" case 0x8834: return "DRAW_BUFFER15" case 0x8827: return "DRAW_BUFFER2" case 0x8828: return "DRAW_BUFFER3" case 0x8829: return "DRAW_BUFFER4" case 0x882a: return "DRAW_BUFFER5" case 0x882b: return "DRAW_BUFFER6" case 0x882c: return "DRAW_BUFFER7" case 0x882d: return "DRAW_BUFFER8" case 0x882e: return "DRAW_BUFFER9" case 0x8ca9: return "DRAW_FRAMEBUFFER" case 0x88ea: return "DYNAMIC_COPY" case 0x88e9: return "DYNAMIC_READ" case 0x8dad: return "FLOAT_32_UNSIGNED_INT_24_8_REV" case 0x8b65: return "FLOAT_MAT2x3" case 0x8b66: return "FLOAT_MAT2x4" case 0x8b67: return "FLOAT_MAT3x2" case 0x8b68: return "FLOAT_MAT3x4" case 0x8b69: return "FLOAT_MAT4x2" case 0x8b6a: return "FLOAT_MAT4x3" case 0x8b8b: return "FRAGMENT_SHADER_DERIVATIVE_HINT" case 0x8215: return "FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" case 0x8214: return "FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" case 0x8210: return "FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" case 0x8211: return "FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" case 0x8216: return "FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" case 0x8213: return "FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" case 0x8212: return "FRAMEBUFFER_ATTACHMENT_RED_SIZE" case 0x8217: return "FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" case 0x8cd4: return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" case 0x8218: return "FRAMEBUFFER_DEFAULT" case 0x8d56: return "FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" case 0x8219: return "FRAMEBUFFER_UNDEFINED" case 0x1904: return "GREEN" case 0x140b: return "HALF_FLOAT" case 0x8d9f: return "INT_2_10_10_10_REV" case 0x8c8c: return "INTERLEAVED_ATTRIBS" case 0x8dca: return "INT_SAMPLER_2D" case 0x8dcf: return "INT_SAMPLER_2D_ARRAY" case 0x8dcb: return "INT_SAMPLER_3D" case 0x8dcc: return "INT_SAMPLER_CUBE" case 0xffffffff: return "INVALID_INDEX" case 0x821b: return "MAJOR_VERSION" case 0x10: return "MAP_FLUSH_EXPLICIT_BIT" case 0x8: return "MAP_INVALIDATE_BUFFER_BIT" case 0x20: return "MAP_UNSYNCHRONIZED_BIT" case 0x8008: return "MAX" case 0x8073: return "MAX_3D_TEXTURE_SIZE" case 0x88ff: return "MAX_ARRAY_TEXTURE_LAYERS" case 0x8cdf: return "MAX_COLOR_ATTACHMENTS" case 0x8a33: return "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" case 0x8a2e: return "MAX_COMBINED_UNIFORM_BLOCKS" case 0x8a31: return "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" case 0x8824: return "MAX_DRAW_BUFFERS" case 0x8d6b: return "MAX_ELEMENT_INDEX" case 0x80e9: return "MAX_ELEMENTS_INDICES" case 0x80e8: return "MAX_ELEMENTS_VERTICES" case 0x9125: return "MAX_FRAGMENT_INPUT_COMPONENTS" case 0x8a2d: return "MAX_FRAGMENT_UNIFORM_BLOCKS" case 0x8b49: return "MAX_FRAGMENT_UNIFORM_COMPONENTS" case 0x8905: return "MAX_PROGRAM_TEXEL_OFFSET" case 0x8d57: return "MAX_SAMPLES" case 0x9111: return "MAX_SERVER_WAIT_TIMEOUT" case 0x84fd: return "MAX_TEXTURE_LOD_BIAS" case 0x8c8a: return "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" case 0x8c8b: return "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" case 0x8c80: return "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" case 0x8a30: return "MAX_UNIFORM_BLOCK_SIZE" case 0x8a2f: return "MAX_UNIFORM_BUFFER_BINDINGS" case 0x8b4b: return "MAX_VARYING_COMPONENTS" case 0x9122: return "MAX_VERTEX_OUTPUT_COMPONENTS" case 0x8a2b: return "MAX_VERTEX_UNIFORM_BLOCKS" case 0x8b4a: return "MAX_VERTEX_UNIFORM_COMPONENTS" case 0x8007: return "MIN" case 0x821c: return "MINOR_VERSION" case 0x8904: return "MIN_PROGRAM_TEXEL_OFFSET" case 0x821d: return "NUM_EXTENSIONS" case 0x87fe: return "NUM_PROGRAM_BINARY_FORMATS" case 0x9380: return "NUM_SAMPLE_COUNTS" case 0x9112: return "OBJECT_TYPE" case 0xd02: return "PACK_ROW_LENGTH" case 0xd04: return "PACK_SKIP_PIXELS" case 0xd03: return "PACK_SKIP_ROWS" case 0x88eb: return "PIXEL_PACK_BUFFER" case 0x88ed: return "PIXEL_PACK_BUFFER_BINDING" case 0x88ec: return "PIXEL_UNPACK_BUFFER" case 0x88ef: return "PIXEL_UNPACK_BUFFER_BINDING" case 0x8d69: return "PRIMITIVE_RESTART_FIXED_INDEX" case 0x87ff: return "PROGRAM_BINARY_FORMATS" case 0x8741: return "PROGRAM_BINARY_LENGTH" case 0x8257: return "PROGRAM_BINARY_RETRIEVABLE_HINT" case 0x8866: return "QUERY_RESULT" case 0x8867: return "QUERY_RESULT_AVAILABLE" case 0x8c3a: return "R11F_G11F_B10F" case 0x822d: return "R16F" case 0x8233: return "R16I" case 0x8234: return "R16UI" case 0x822e: return "R32F" case 0x8235: return "R32I" case 0x8236: return "R32UI" case 0x8229: return "R8" case 0x8231: return "R8I" case 0x8f94: return "R8_SNORM" case 0x8232: return "R8UI" case 0x8c89: return "RASTERIZER_DISCARD" case 0xc02: return "READ_BUFFER" case 0x8ca8: return "READ_FRAMEBUFFER" case 0x8caa: return "READ_FRAMEBUFFER_BINDING" case 0x1903: return "RED" case 0x8d94: return "RED_INTEGER" case 0x8cab: return "RENDERBUFFER_SAMPLES" case 0x8227: return "RG" case 0x822f: return "RG16F" case 0x8239: return "RG16I" case 0x823a: return "RG16UI" case 0x8230: return "RG32F" case 0x823b: return "RG32I" case 0x823c: return "RG32UI" case 0x822b: return "RG8" case 0x8237: return "RG8I" case 0x8f95: return "RG8_SNORM" case 0x8238: return "RG8UI" case 0x8059: return "RGB10_A2" case 0x906f: return "RGB10_A2UI" case 0x881b: return "RGB16F" case 0x8d89: return "RGB16I" case 0x8d77: return "RGB16UI" case 0x8815: return "RGB32F" case 0x8d83: return "RGB32I" case 0x8d71: return "RGB32UI" case 0x8051: return "RGB8" case 0x8d8f: return "RGB8I" case 0x8f96: return "RGB8_SNORM" case 0x8d7d: return "RGB8UI" case 0x8c3d: return "RGB9_E5" case 0x881a: return "RGBA16F" case 0x8d88: return "RGBA16I" case 0x8d76: return "RGBA16UI" case 0x8814: return "RGBA32F" case 0x8d82: return "RGBA32I" case 0x8d70: return "RGBA32UI" case 0x8058: return "RGBA8" case 0x8d8e: return "RGBA8I" case 0x8f97: return "RGBA8_SNORM" case 0x8d7c: return "RGBA8UI" case 0x8d99: return "RGBA_INTEGER" case 0x8d98: return "RGB_INTEGER" case 0x8228: return "RG_INTEGER" case 0x8dc1: return "SAMPLER_2D_ARRAY" case 0x8dc4: return "SAMPLER_2D_ARRAY_SHADOW" case 0x8b62: return "SAMPLER_2D_SHADOW" case 0x8b5f: return "SAMPLER_3D" case 0x8919: return "SAMPLER_BINDING" case 0x8dc5: return "SAMPLER_CUBE_SHADOW" case 0x8c8d: return "SEPARATE_ATTRIBS" case 0x9119: return "SIGNALED" case 0x8f9c: return "SIGNED_NORMALIZED" case 0x8c40: return "SRGB" case 0x8c41: return "SRGB8" case 0x8c43: return "SRGB8_ALPHA8" case 0x88e6: return "STATIC_COPY" case 0x88e5: return "STATIC_READ" case 0x1802: return "STENCIL" case 0x88e2: return "STREAM_COPY" case 0x88e1: return "STREAM_READ" case 0x9113: return "SYNC_CONDITION" case 0x9116: return "SYNC_FENCE" case 0x9115: return "SYNC_FLAGS" case 0x9117: return "SYNC_GPU_COMMANDS_COMPLETE" case 0x9114: return "SYNC_STATUS" case 0x8c1a: return "TEXTURE_2D_ARRAY" case 0x806f: return "TEXTURE_3D" case 0x813c: return "TEXTURE_BASE_LEVEL" case 0x8c1d: return "TEXTURE_BINDING_2D_ARRAY" case 0x806a: return "TEXTURE_BINDING_3D" case 0x884d: return "TEXTURE_COMPARE_FUNC" case 0x884c: return "TEXTURE_COMPARE_MODE" case 0x912f: return "TEXTURE_IMMUTABLE_FORMAT" case 0x82df: return "TEXTURE_IMMUTABLE_LEVELS" case 0x813d: return "TEXTURE_MAX_LEVEL" case 0x813b: return "TEXTURE_MAX_LOD" case 0x813a: return "TEXTURE_MIN_LOD" case 0x8e45: return "TEXTURE_SWIZZLE_A" case 0x8e44: return "TEXTURE_SWIZZLE_B" case 0x8e43: return "TEXTURE_SWIZZLE_G" case 0x8e42: return "TEXTURE_SWIZZLE_R" case 0x8072: return "TEXTURE_WRAP_R" case 0x911b: return "TIMEOUT_EXPIRED" case 0x8e22: return "TRANSFORM_FEEDBACK" case 0x8e24: return "TRANSFORM_FEEDBACK_ACTIVE" case 0x8e25: return "TRANSFORM_FEEDBACK_BINDING" case 0x8c8e: return "TRANSFORM_FEEDBACK_BUFFER" case 0x8c8f: return "TRANSFORM_FEEDBACK_BUFFER_BINDING" case 0x8c7f: return "TRANSFORM_FEEDBACK_BUFFER_MODE" case 0x8c85: return "TRANSFORM_FEEDBACK_BUFFER_SIZE" case 0x8c84: return "TRANSFORM_FEEDBACK_BUFFER_START" case 0x8e23: return "TRANSFORM_FEEDBACK_PAUSED" case 0x8c88: return "TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" case 0x8c76: return "TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" case 0x8c83: return "TRANSFORM_FEEDBACK_VARYINGS" case 0x8a3c: return "UNIFORM_ARRAY_STRIDE" case 0x8a43: return "UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" case 0x8a42: return "UNIFORM_BLOCK_ACTIVE_UNIFORMS" case 0x8a3f: return "UNIFORM_BLOCK_BINDING" case 0x8a40: return "UNIFORM_BLOCK_DATA_SIZE" case 0x8a3a: return "UNIFORM_BLOCK_INDEX" case 0x8a41: return "UNIFORM_BLOCK_NAME_LENGTH" case 0x8a46: return "UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" case 0x8a44: return "UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" case 0x8a11: return "UNIFORM_BUFFER" case 0x8a28: return "UNIFORM_BUFFER_BINDING" case 0x8a34: return "UNIFORM_BUFFER_OFFSET_ALIGNMENT" case 0x8a2a: return "UNIFORM_BUFFER_SIZE" case 0x8a29: return "UNIFORM_BUFFER_START" case 0x8a3e: return "UNIFORM_IS_ROW_MAJOR" case 0x8a3d: return "UNIFORM_MATRIX_STRIDE" case 0x8a39: return "UNIFORM_NAME_LENGTH" case 0x8a3b: return "UNIFORM_OFFSET" case 0x8a38: return "UNIFORM_SIZE" case 0x8a37: return "UNIFORM_TYPE" case 0x806e: return "UNPACK_IMAGE_HEIGHT" case 0xcf2: return "UNPACK_ROW_LENGTH" case 0x806d: return "UNPACK_SKIP_IMAGES" case 0xcf4: return "UNPACK_SKIP_PIXELS" case 0xcf3: return "UNPACK_SKIP_ROWS" case 0x9118: return "UNSIGNALED" case 0x8c3b: return "UNSIGNED_INT_10F_11F_11F_REV" case 0x8368: return "UNSIGNED_INT_2_10_10_10_REV" case 0x84fa: return "UNSIGNED_INT_24_8" case 0x8c3e: return "UNSIGNED_INT_5_9_9_9_REV" case 0x8dd2: return "UNSIGNED_INT_SAMPLER_2D" case 0x8dd7: return "UNSIGNED_INT_SAMPLER_2D_ARRAY" case 0x8dd3: return "UNSIGNED_INT_SAMPLER_3D" case 0x8dd4: return "UNSIGNED_INT_SAMPLER_CUBE" case 0x8dc6: return "UNSIGNED_INT_VEC2" case 0x8dc7: return "UNSIGNED_INT_VEC3" case 0x8dc8: return "UNSIGNED_INT_VEC4" case 0x8c17: return "UNSIGNED_NORMALIZED" case 0x85b5: return "VERTEX_ARRAY_BINDING" case 0x88fe: return "VERTEX_ATTRIB_ARRAY_DIVISOR" case 0x88fd: return "VERTEX_ATTRIB_ARRAY_INTEGER" case 0x911d: return "WAIT_FAILED" default: return fmt.Sprintf("gl.Enum(0x%x)", uint32(v)) } } func (ctx *context) ActiveTexture(texture Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ActiveTexture(%v) %v", texture, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnActiveTexture, a0: texture.c(), }, blocking: true}) } func (ctx *context) AttachShader(p Program, s Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnAttachShader, a0: p.c(), a1: s.c(), }, blocking: true}) } func (ctx *context) BindAttribLocation(p Program, a Attrib, name string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr) }() s, free := ctx.cString(name) defer free() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindAttribLocation, a0: p.c(), a1: a.c(), a2: s, }, blocking: true, }) } func (ctx *context) BindBuffer(target Enum, b Buffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindBuffer, a0: target.c(), a1: b.c(), }, blocking: true}) } func (ctx *context) BindFramebuffer(target Enum, fb Framebuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindFramebuffer, a0: target.c(), a1: fb.c(), }, blocking: true}) } func (ctx *context) BindRenderbuffer(target Enum, rb Renderbuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindRenderbuffer, a0: target.c(), a1: rb.c(), }, blocking: true}) } func (ctx *context) BindTexture(target Enum, t Texture) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindTexture, a0: target.c(), a1: t.c(), }, blocking: true}) } func (ctx *context) BindVertexArray(va VertexArray) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BindVertexArray(%v) %v", va, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBindVertexArray, a0: va.c(), }, blocking: true}) } func (ctx *context) BlendColor(red, green, blue, alpha float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlendColor, a0: uintptr(math.Float32bits(red)), a1: uintptr(math.Float32bits(green)), a2: uintptr(math.Float32bits(blue)), a3: uintptr(math.Float32bits(alpha)), }, blocking: true}) } func (ctx *context) BlendEquation(mode Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlendEquation(%v) %v", mode, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlendEquation, a0: mode.c(), }, blocking: true}) } func (ctx *context) BlendEquationSeparate(modeRGB, modeAlpha Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlendEquationSeparate, a0: modeRGB.c(), a1: modeAlpha.c(), }, blocking: true}) } func (ctx *context) BlendFunc(sfactor, dfactor Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlendFunc, a0: sfactor.c(), a1: dfactor.c(), }, blocking: true}) } func (ctx *context) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlendFuncSeparate, a0: sfactorRGB.c(), a1: dfactorRGB.c(), a2: sfactorAlpha.c(), a3: dfactorAlpha.c(), }, blocking: true}) } func (ctx *context) BufferData(target Enum, src []byte, usage Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BufferData(%v, len(%d), %v) %v", target, len(src), usage, errstr) }() parg := unsafe.Pointer(nil) if len(src) > 0 { parg = unsafe.Pointer(&src[0]) } ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBufferData, a0: target.c(), a1: uintptr(len(src)), a2: usage.c(), }, parg: parg, blocking: true, }) } func (ctx *context) BufferInit(target Enum, size int, usage Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBufferData, a0: target.c(), a1: uintptr(size), a2: usage.c(), }, parg: unsafe.Pointer(nil), blocking: true}) } func (ctx *context) BufferSubData(target Enum, offset int, data []byte) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBufferSubData, a0: target.c(), a1: uintptr(offset), a2: uintptr(len(data)), }, parg: unsafe.Pointer(&data[0]), blocking: true, }) } func (ctx *context) CheckFramebufferStatus(target Enum) (r0 Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr) }() return Enum(ctx.enqueue(call{ args: fnargs{ fn: glfnCheckFramebufferStatus, a0: target.c(), }, blocking: true, })) } func (ctx *context) Clear(mask Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Clear(%v) %v", mask, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnClear, a0: uintptr(mask), }, blocking: true}) } func (ctx *context) ClearColor(red, green, blue, alpha float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnClearColor, a0: uintptr(math.Float32bits(red)), a1: uintptr(math.Float32bits(green)), a2: uintptr(math.Float32bits(blue)), a3: uintptr(math.Float32bits(alpha)), }, blocking: true}) } func (ctx *context) ClearDepthf(d float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ClearDepthf(%v) %v", d, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnClearDepthf, a0: uintptr(math.Float32bits(d)), }, blocking: true}) } func (ctx *context) ClearStencil(s int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ClearStencil(%v) %v", s, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnClearStencil, a0: uintptr(s), }, blocking: true}) } func (ctx *context) ColorMask(red, green, blue, alpha bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnColorMask, a0: glBoolean(red), a1: glBoolean(green), a2: glBoolean(blue), a3: glBoolean(alpha), }, blocking: true}) } func (ctx *context) CompileShader(s Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CompileShader(%v) %v", s, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCompileShader, a0: s.c(), }, blocking: true}) } func (ctx *context) CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCompressedTexImage2D, a0: target.c(), a1: uintptr(level), a2: internalformat.c(), a3: uintptr(width), a4: uintptr(height), a5: uintptr(border), a6: uintptr(len(data)), }, parg: unsafe.Pointer(&data[0]), blocking: true, }) } func (ctx *context) CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCompressedTexSubImage2D, a0: target.c(), a1: uintptr(level), a2: uintptr(xoffset), a3: uintptr(yoffset), a4: uintptr(width), a5: uintptr(height), a6: format.c(), a7: uintptr(len(data)), }, parg: unsafe.Pointer(&data[0]), blocking: true, }) } func (ctx *context) CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCopyTexImage2D, a0: target.c(), a1: uintptr(level), a2: internalformat.c(), a3: uintptr(x), a4: uintptr(y), a5: uintptr(width), a6: uintptr(height), a7: uintptr(border), }, blocking: true}) } func (ctx *context) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCopyTexSubImage2D, a0: target.c(), a1: uintptr(level), a2: uintptr(xoffset), a3: uintptr(yoffset), a4: uintptr(x), a5: uintptr(y), a6: uintptr(width), a7: uintptr(height), }, blocking: true}) } func (ctx *context) CreateBuffer() (r0 Buffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateBuffer() %v%v", r0, errstr) }() return Buffer{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnGenBuffer, }, blocking: true, }))} } func (ctx *context) CreateFramebuffer() (r0 Framebuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateFramebuffer() %v%v", r0, errstr) }() return Framebuffer{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnGenFramebuffer, }, blocking: true, }))} } func (ctx *context) CreateProgram() (r0 Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateProgram() %v%v", r0, errstr) }() return Program{ Init: true, Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnCreateProgram, }, blocking: true, }, ))} } func (ctx *context) CreateRenderbuffer() (r0 Renderbuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateRenderbuffer() %v%v", r0, errstr) }() return Renderbuffer{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnGenRenderbuffer, }, blocking: true, }))} } func (ctx *context) CreateShader(ty Enum) (r0 Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr) }() return Shader{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnCreateShader, a0: uintptr(ty), }, blocking: true, }))} } func (ctx *context) CreateTexture() (r0 Texture) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateTexture() %v%v", r0, errstr) }() return Texture{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnGenTexture, }, blocking: true, }))} } func (ctx *context) CreateVertexArray() (r0 VertexArray) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CreateVertexArray() %v%v", r0, errstr) }() return VertexArray{Value: uint32(ctx.enqueue(call{ args: fnargs{ fn: glfnGenVertexArray, }, blocking: true, }))} } func (ctx *context) CullFace(mode Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.CullFace(%v) %v", mode, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnCullFace, a0: mode.c(), }, blocking: true}) } func (ctx *context) DeleteBuffer(v Buffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteBuffer(%v) %v", v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteBuffer, a0: v.c(), }, blocking: true}) } func (ctx *context) DeleteFramebuffer(v Framebuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteFramebuffer, a0: v.c(), }, blocking: true}) } func (ctx *context) DeleteProgram(p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteProgram(%v) %v", p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteProgram, a0: p.c(), }, blocking: true}) } func (ctx *context) DeleteRenderbuffer(v Renderbuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteRenderbuffer, a0: v.c(), }, blocking: true}) } func (ctx *context) DeleteShader(s Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteShader(%v) %v", s, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteShader, a0: s.c(), }, blocking: true}) } func (ctx *context) DeleteTexture(v Texture) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteTexture(%v) %v", v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteTexture, a0: v.c(), }, blocking: true}) } func (ctx *context) DeleteVertexArray(v VertexArray) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DeleteVertexArray(%v) %v", v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDeleteVertexArray, a0: v.c(), }, blocking: true}) } func (ctx *context) DepthFunc(fn Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DepthFunc(%v) %v", fn, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDepthFunc, a0: fn.c(), }, blocking: true}) } func (ctx *context) DepthMask(flag bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DepthMask(%v) %v", flag, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDepthMask, a0: glBoolean(flag), }, blocking: true}) } func (ctx *context) DepthRangef(n, f float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDepthRangef, a0: uintptr(math.Float32bits(n)), a1: uintptr(math.Float32bits(f)), }, blocking: true}) } func (ctx *context) DetachShader(p Program, s Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDetachShader, a0: p.c(), a1: s.c(), }, blocking: true}) } func (ctx *context) Disable(cap Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Disable(%v) %v", cap, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDisable, a0: cap.c(), }, blocking: true}) } func (ctx *context) DisableVertexAttribArray(a Attrib) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DisableVertexAttribArray(%v) %v", a, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDisableVertexAttribArray, a0: a.c(), }, blocking: true}) } func (ctx *context) DrawArrays(mode Enum, first, count int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDrawArrays, a0: mode.c(), a1: uintptr(first), a2: uintptr(count), }, blocking: true}) } func (ctx *context) DrawElements(mode Enum, count int, ty Enum, offset int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, count, ty, offset, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnDrawElements, a0: mode.c(), a1: uintptr(count), a2: ty.c(), a3: uintptr(offset), }, blocking: true}) } func (ctx *context) Enable(cap Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Enable(%v) %v", cap, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnEnable, a0: cap.c(), }, blocking: true}) } func (ctx *context) EnableVertexAttribArray(a Attrib) { defer func() { errstr := ctx.errDrain() log.Printf("gl.EnableVertexAttribArray(%v) %v", a, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnEnableVertexAttribArray, a0: a.c(), }, blocking: true}) } func (ctx *context) Finish() { defer func() { errstr := ctx.errDrain() log.Printf("gl.Finish() %v", errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnFinish, }, blocking: true, }) } func (ctx *context) Flush() { defer func() { errstr := ctx.errDrain() log.Printf("gl.Flush() %v", errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnFlush, }, blocking: true, }) } func (ctx *context) FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) { defer func() { errstr := ctx.errDrain() log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnFramebufferRenderbuffer, a0: target.c(), a1: attachment.c(), a2: rbTarget.c(), a3: rb.c(), }, blocking: true}) } func (ctx *context) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnFramebufferTexture2D, a0: target.c(), a1: attachment.c(), a2: texTarget.c(), a3: t.c(), a4: uintptr(level), }, blocking: true}) } func (ctx *context) FrontFace(mode Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.FrontFace(%v) %v", mode, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnFrontFace, a0: mode.c(), }, blocking: true}) } func (ctx *context) GenerateMipmap(target Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GenerateMipmap(%v) %v", target, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGenerateMipmap, a0: target.c(), }, blocking: true}) } func (ctx *context) GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr) }() bufSize := ctx.GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH) buf := make([]byte, bufSize) var cType int cSize := ctx.enqueue(call{ args: fnargs{ fn: glfnGetActiveAttrib, a0: p.c(), a1: uintptr(index), a2: uintptr(bufSize), a3: uintptr(unsafe.Pointer(&cType)), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) return goString(buf), int(cSize), Enum(cType) } func (ctx *context) GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr) }() bufSize := ctx.GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH) buf := make([]byte, bufSize+8) var cType int cSize := ctx.enqueue(call{ args: fnargs{ fn: glfnGetActiveUniform, a0: p.c(), a1: uintptr(index), a2: uintptr(bufSize), a3: uintptr(unsafe.Pointer(&cType)), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) return goString(buf), int(cSize), Enum(cType) } func (ctx *context) GetAttachedShaders(p Program) (r0 []Shader) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr) }() shadersLen := ctx.GetProgrami(p, ATTACHED_SHADERS) if shadersLen == 0 { return nil } buf := make([]uint32, shadersLen) n := int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetAttachedShaders, a0: p.c(), a1: uintptr(shadersLen), }, parg: unsafe.Pointer(&buf[0]), blocking: true, })) buf = buf[:int(n)] shaders := make([]Shader, len(buf)) for i, s := range buf { shaders[i] = Shader{Value: uint32(s)} } return shaders } func (ctx *context) GetAttribLocation(p Program, name string) (r0 Attrib) { defer func() { errstr := ctx.errDrain() r0.name = name log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr) }() s, free := ctx.cString(name) defer free() return Attrib{Value: uint(ctx.enqueue(call{ args: fnargs{ fn: glfnGetAttribLocation, a0: p.c(), a1: s, }, blocking: true, }))} } func (ctx *context) GetBooleanv(dst []bool, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr) }() buf := make([]int32, len(dst)) ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetBooleanv, a0: pname.c(), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) for i, v := range buf { dst[i] = v != 0 } } func (ctx *context) GetFloatv(dst []float32, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetFloatv, a0: pname.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetIntegerv(dst []int32, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetIntegerv(%v, %v) %v", dst, pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetIntegerv, a0: pname.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetInteger(pname Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr) }() var v [1]int32 ctx.GetIntegerv(v[:], pname) return int(v[0]) } func (ctx *context) GetBufferParameteri(target, value Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, value, r0, errstr) }() return int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetBufferParameteri, a0: target.c(), a1: value.c(), }, blocking: true, })) } func (ctx *context) GetError() (r0 Enum) { return Enum(ctx.enqueue(call{ args: fnargs{ fn: glfnGetError, }, blocking: true, })) } func (ctx *context) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr) }() return int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetFramebufferAttachmentParameteriv, a0: target.c(), a1: attachment.c(), a2: pname.c(), }, blocking: true, })) } func (ctx *context) GetProgrami(p Program, pname Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr) }() return int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetProgramiv, a0: p.c(), a1: pname.c(), }, blocking: true, })) } func (ctx *context) GetProgramInfoLog(p Program) (r0 string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr) }() infoLen := ctx.GetProgrami(p, INFO_LOG_LENGTH) if infoLen == 0 { return "" } buf := make([]byte, infoLen) ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetProgramInfoLog, a0: p.c(), a1: uintptr(infoLen), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) return goString(buf) } func (ctx *context) GetRenderbufferParameteri(target, pname Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr) }() return int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetRenderbufferParameteriv, a0: target.c(), a1: pname.c(), }, blocking: true, })) } func (ctx *context) GetShaderi(s Shader, pname Enum) (r0 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr) }() return int(ctx.enqueue(call{ args: fnargs{ fn: glfnGetShaderiv, a0: s.c(), a1: pname.c(), }, blocking: true, })) } func (ctx *context) GetShaderInfoLog(s Shader) (r0 string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr) }() infoLen := ctx.GetShaderi(s, INFO_LOG_LENGTH) if infoLen == 0 { return "" } buf := make([]byte, infoLen) ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetShaderInfoLog, a0: s.c(), a1: uintptr(infoLen), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) return goString(buf) } func (ctx *context) GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr) }() var rangeAndPrec [3]int32 ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetShaderPrecisionFormat, a0: shadertype.c(), a1: precisiontype.c(), }, parg: unsafe.Pointer(&rangeAndPrec[0]), blocking: true, }) return int(rangeAndPrec[0]), int(rangeAndPrec[1]), int(rangeAndPrec[2]) } func (ctx *context) GetShaderSource(s Shader) (r0 string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr) }() sourceLen := ctx.GetShaderi(s, SHADER_SOURCE_LENGTH) if sourceLen == 0 { return "" } buf := make([]byte, sourceLen) ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetShaderSource, a0: s.c(), a1: uintptr(sourceLen), }, parg: unsafe.Pointer(&buf[0]), blocking: true, }) return goString(buf) } func (ctx *context) GetString(pname Enum) (r0 string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetString(%v) %v%v", pname, r0, errstr) }() ret := ctx.enqueue(call{ args: fnargs{ fn: glfnGetString, a0: pname.c(), }, blocking: true, }) retp := unsafe.Pointer(ret) buf := (*[1 << 24]byte)(retp)[:] return goString(buf) } func (ctx *context) GetTexParameterfv(dst []float32, target, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetTexParameterfv, a0: target.c(), a1: pname.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetTexParameteriv(dst []int32, target, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetTexParameteriv, a0: target.c(), a1: pname.c(), }, blocking: true, }) } func (ctx *context) GetUniformfv(dst []float32, src Uniform, p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetUniformfv, a0: p.c(), a1: src.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetUniformiv(dst []int32, src Uniform, p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetUniformiv, a0: p.c(), a1: src.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetUniformLocation(p Program, name string) (r0 Uniform) { defer func() { errstr := ctx.errDrain() r0.name = name log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr) }() s, free := ctx.cString(name) defer free() return Uniform{Value: int32(ctx.enqueue(call{ args: fnargs{ fn: glfnGetUniformLocation, a0: p.c(), a1: s, }, blocking: true, }))} } func (ctx *context) GetVertexAttribf(src Attrib, pname Enum) (r0 float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr) }() var params [1]float32 ctx.GetVertexAttribfv(params[:], src, pname) return params[0] } func (ctx *context) GetVertexAttribfv(dst []float32, src Attrib, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetVertexAttribfv, a0: src.c(), a1: pname.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) GetVertexAttribi(src Attrib, pname Enum) (r0 int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr) }() var params [1]int32 ctx.GetVertexAttribiv(params[:], src, pname) return params[0] } func (ctx *context) GetVertexAttribiv(dst []int32, src Attrib, pname Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnGetVertexAttribiv, a0: src.c(), a1: pname.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) Hint(target, mode Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnHint, a0: target.c(), a1: mode.c(), }, blocking: true}) } func (ctx *context) IsBuffer(b Buffer) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsBuffer, a0: b.c(), }, blocking: true, }) } func (ctx *context) IsEnabled(cap Enum) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsEnabled, a0: cap.c(), }, blocking: true, }) } func (ctx *context) IsFramebuffer(fb Framebuffer) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsFramebuffer, a0: fb.c(), }, blocking: true, }) } func (ctx *context) IsProgram(p Program) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsProgram, a0: p.c(), }, blocking: true, }) } func (ctx *context) IsRenderbuffer(rb Renderbuffer) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsRenderbuffer, a0: rb.c(), }, blocking: true, }) } func (ctx *context) IsShader(s Shader) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsShader, a0: s.c(), }, blocking: true, }) } func (ctx *context) IsTexture(t Texture) (r0 bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr) }() return 0 != ctx.enqueue(call{ args: fnargs{ fn: glfnIsTexture, a0: t.c(), }, blocking: true, }) } func (ctx *context) LineWidth(width float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.LineWidth(%v) %v", width, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnLineWidth, a0: uintptr(math.Float32bits(width)), }, blocking: true}) } func (ctx *context) LinkProgram(p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.LinkProgram(%v) %v", p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnLinkProgram, a0: p.c(), }, blocking: true}) } func (ctx *context) PixelStorei(pname Enum, param int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnPixelStorei, a0: pname.c(), a1: uintptr(param), }, blocking: true}) } func (ctx *context) PolygonOffset(factor, units float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnPolygonOffset, a0: uintptr(math.Float32bits(factor)), a1: uintptr(math.Float32bits(units)), }, blocking: true}) } func (ctx *context) ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnReadPixels, a0: uintptr(x), a1: uintptr(y), a2: uintptr(width), a3: uintptr(height), a4: format.c(), a5: ty.c(), }, parg: unsafe.Pointer(&dst[0]), blocking: true, }) } func (ctx *context) ReleaseShaderCompiler() { defer func() { errstr := ctx.errDrain() log.Printf("gl.ReleaseShaderCompiler() %v", errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnReleaseShaderCompiler, }, blocking: true}) } func (ctx *context) RenderbufferStorage(target, internalFormat Enum, width, height int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnRenderbufferStorage, a0: target.c(), a1: internalFormat.c(), a2: uintptr(width), a3: uintptr(height), }, blocking: true}) } func (ctx *context) SampleCoverage(value float32, invert bool) { defer func() { errstr := ctx.errDrain() log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnSampleCoverage, a0: uintptr(math.Float32bits(value)), a1: glBoolean(invert), }, blocking: true}) } func (ctx *context) Scissor(x, y, width, height int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnScissor, a0: uintptr(x), a1: uintptr(y), a2: uintptr(width), a3: uintptr(height), }, blocking: true}) } func (ctx *context) ShaderSource(s Shader, src string) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr) }() strp, free := ctx.cStringPtr(src) defer free() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnShaderSource, a0: s.c(), a1: 1, a2: strp, }, blocking: true, }) } func (ctx *context) StencilFunc(fn Enum, ref int, mask uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilFunc, a0: fn.c(), a1: uintptr(ref), a2: uintptr(mask), }, blocking: true}) } func (ctx *context) StencilFuncSeparate(face, fn Enum, ref int, mask uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilFuncSeparate, a0: face.c(), a1: fn.c(), a2: uintptr(ref), a3: uintptr(mask), }, blocking: true}) } func (ctx *context) StencilMask(mask uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilMask(%v) %v", mask, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilMask, a0: uintptr(mask), }, blocking: true}) } func (ctx *context) StencilMaskSeparate(face Enum, mask uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilMaskSeparate, a0: face.c(), a1: uintptr(mask), }, blocking: true}) } func (ctx *context) StencilOp(fail, zfail, zpass Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilOp, a0: fail.c(), a1: zfail.c(), a2: zpass.c(), }, blocking: true}) } func (ctx *context) StencilOpSeparate(face, sfail, dpfail, dppass Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnStencilOpSeparate, a0: face.c(), a1: sfail.c(), a2: dpfail.c(), a3: dppass.c(), }, blocking: true}) } func (ctx *context) TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalFormat, width, height, format, ty, len(data), errstr) }() parg := unsafe.Pointer(nil) if len(data) > 0 { parg = unsafe.Pointer(&data[0]) } ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexImage2D, a0: target.c(), a1: uintptr(level), a2: uintptr(internalFormat), a3: uintptr(width), a4: uintptr(height), a5: format.c(), a6: ty.c(), }, parg: parg, blocking: true, }) } func (ctx *context) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexSubImage2D, a0: target.c(), a1: uintptr(level), a2: uintptr(x), a3: uintptr(y), a4: uintptr(width), a5: uintptr(height), a6: format.c(), a7: ty.c(), }, parg: unsafe.Pointer(&data[0]), blocking: true, }) } func (ctx *context) TexParameterf(target, pname Enum, param float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexParameterf, a0: target.c(), a1: pname.c(), a2: uintptr(math.Float32bits(param)), }, blocking: true}) } func (ctx *context) TexParameterfv(target, pname Enum, params []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexParameterfv, a0: target.c(), a1: pname.c(), }, parg: unsafe.Pointer(¶ms[0]), blocking: true, }) } func (ctx *context) TexParameteri(target, pname Enum, param int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexParameteri, a0: target.c(), a1: pname.c(), a2: uintptr(param), }, blocking: true}) } func (ctx *context) TexParameteriv(target, pname Enum, params []int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnTexParameteriv, a0: target.c(), a1: pname.c(), }, parg: unsafe.Pointer(¶ms[0]), blocking: true, }) } func (ctx *context) Uniform1f(dst Uniform, v float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform1f, a0: dst.c(), a1: uintptr(math.Float32bits(v)), }, blocking: true}) } func (ctx *context) Uniform1fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform1fv, a0: dst.c(), a1: uintptr(len(src)), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform1i(dst Uniform, v int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform1i, a0: dst.c(), a1: uintptr(v), }, blocking: true}) } func (ctx *context) Uniform1iv(dst Uniform, src []int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform1iv, a0: dst.c(), a1: uintptr(len(src)), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform2f(dst Uniform, v0, v1 float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform2f, a0: dst.c(), a1: uintptr(math.Float32bits(v0)), a2: uintptr(math.Float32bits(v1)), }, blocking: true}) } func (ctx *context) Uniform2fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform2fv, a0: dst.c(), a1: uintptr(len(src) / 2), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform2i(dst Uniform, v0, v1 int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform2i, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), }, blocking: true}) } func (ctx *context) Uniform2iv(dst Uniform, src []int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform2iv, a0: dst.c(), a1: uintptr(len(src) / 2), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform3f(dst Uniform, v0, v1, v2 float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform3f, a0: dst.c(), a1: uintptr(math.Float32bits(v0)), a2: uintptr(math.Float32bits(v1)), a3: uintptr(math.Float32bits(v2)), }, blocking: true}) } func (ctx *context) Uniform3fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform3fv, a0: dst.c(), a1: uintptr(len(src) / 3), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform3i(dst Uniform, v0, v1, v2 int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform3i, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), a3: uintptr(v2), }, blocking: true}) } func (ctx *context) Uniform3iv(dst Uniform, src []int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform3iv, a0: dst.c(), a1: uintptr(len(src) / 3), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform4f, a0: dst.c(), a1: uintptr(math.Float32bits(v0)), a2: uintptr(math.Float32bits(v1)), a3: uintptr(math.Float32bits(v2)), a4: uintptr(math.Float32bits(v3)), }, blocking: true}) } func (ctx *context) Uniform4fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform4fv, a0: dst.c(), a1: uintptr(len(src) / 4), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) Uniform4i(dst Uniform, v0, v1, v2, v3 int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform4i, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), a3: uintptr(v2), a4: uintptr(v3), }, blocking: true}) } func (ctx *context) Uniform4iv(dst Uniform, src []int32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform4iv, a0: dst.c(), a1: uintptr(len(src) / 4), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) UniformMatrix2fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix2fv, a0: dst.c(), a1: uintptr(len(src) / 4), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) UniformMatrix3fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix3fv, a0: dst.c(), a1: uintptr(len(src) / 9), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) UniformMatrix4fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix4fv, a0: dst.c(), a1: uintptr(len(src) / 16), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) UseProgram(p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UseProgram(%v) %v", p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUseProgram, a0: p.c(), }, blocking: true}) } func (ctx *context) ValidateProgram(p Program) { defer func() { errstr := ctx.errDrain() log.Printf("gl.ValidateProgram(%v) %v", p, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnValidateProgram, a0: p.c(), }, blocking: true}) } func (ctx *context) VertexAttrib1f(dst Attrib, x float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib1f, a0: dst.c(), a1: uintptr(math.Float32bits(x)), }, blocking: true}) } func (ctx *context) VertexAttrib1fv(dst Attrib, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib1fv, a0: dst.c(), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) VertexAttrib2f(dst Attrib, x, y float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib2f, a0: dst.c(), a1: uintptr(math.Float32bits(x)), a2: uintptr(math.Float32bits(y)), }, blocking: true}) } func (ctx *context) VertexAttrib2fv(dst Attrib, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib2fv, a0: dst.c(), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) VertexAttrib3f(dst Attrib, x, y, z float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib3f, a0: dst.c(), a1: uintptr(math.Float32bits(x)), a2: uintptr(math.Float32bits(y)), a3: uintptr(math.Float32bits(z)), }, blocking: true}) } func (ctx *context) VertexAttrib3fv(dst Attrib, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib3fv, a0: dst.c(), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) VertexAttrib4f(dst Attrib, x, y, z, w float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib4f, a0: dst.c(), a1: uintptr(math.Float32bits(x)), a2: uintptr(math.Float32bits(y)), a3: uintptr(math.Float32bits(z)), a4: uintptr(math.Float32bits(w)), }, blocking: true}) } func (ctx *context) VertexAttrib4fv(dst Attrib, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttrib4fv, a0: dst.c(), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx *context) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnVertexAttribPointer, a0: dst.c(), a1: uintptr(size), a2: ty.c(), a3: glBoolean(normalized), a4: uintptr(stride), a5: uintptr(offset), }, blocking: true}) } func (ctx *context) Viewport(x, y, width, height int) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnViewport, a0: uintptr(x), a1: uintptr(y), a2: uintptr(width), a3: uintptr(height), }, blocking: true}) } func (ctx context3) UniformMatrix2x3fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix2x3fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix2x3fv, a0: dst.c(), a1: uintptr(len(src) / 6), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) UniformMatrix3x2fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix3x2fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix3x2fv, a0: dst.c(), a1: uintptr(len(src) / 6), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) UniformMatrix2x4fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix2x4fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix2x4fv, a0: dst.c(), a1: uintptr(len(src) / 8), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) UniformMatrix4x2fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix4x2fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix4x2fv, a0: dst.c(), a1: uintptr(len(src) / 8), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) UniformMatrix3x4fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix3x4fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix3x4fv, a0: dst.c(), a1: uintptr(len(src) / 12), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) UniformMatrix4x3fv(dst Uniform, src []float32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.UniformMatrix4x3fv(%v, len(%d)) %v", dst, len(src), errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniformMatrix4x3fv, a0: dst.c(), a1: uintptr(len(src) / 12), }, parg: unsafe.Pointer(&src[0]), blocking: true, }) } func (ctx context3) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum) { defer func() { errstr := ctx.errDrain() log.Printf("gl.BlitFramebuffer(%v, %v, %v, %v, %v, %v, %v, %v, %v, %v) %v", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnBlitFramebuffer, a0: uintptr(srcX0), a1: uintptr(srcY0), a2: uintptr(srcX1), a3: uintptr(srcY1), a4: uintptr(dstX0), a5: uintptr(dstY0), a6: uintptr(dstX1), a7: uintptr(dstY1), a8: uintptr(mask), a9: filter.c(), }, blocking: true}) } func (ctx context3) Uniform1ui(dst Uniform, v uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform1ui(%v, %v) %v", dst, v, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform1ui, a0: dst.c(), a1: uintptr(v), }, blocking: true}) } func (ctx context3) Uniform2ui(dst Uniform, v0, v1 uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform2ui(%v, %v, %v) %v", dst, v0, v1, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform2ui, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), }, blocking: true}) } func (ctx context3) Uniform3ui(dst Uniform, v0, v1, v2 uint) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform3ui(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform3ui, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), a3: uintptr(v2), }, blocking: true}) } func (ctx context3) Uniform4ui(dst Uniform, v0, v1, v2, v3 uint32) { defer func() { errstr := ctx.errDrain() log.Printf("gl.Uniform4ui(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr) }() ctx.enqueueDebug(call{ args: fnargs{ fn: glfnUniform4ui, a0: dst.c(), a1: uintptr(v0), a2: uintptr(v1), a3: uintptr(v2), a4: uintptr(v3), }, blocking: true}) }