// SPDX-License-Identifier: Unlicense OR MIT package gl import ( "errors" "strings" "syscall/js" ) type Functions struct { Ctx js.Value EXT_disjoint_timer_query js.Value EXT_disjoint_timer_query_webgl2 js.Value // Cached reference to the Uint8Array JS type. uint8Array js.Value // Cached JS arrays. arrayBuf js.Value int32Buf js.Value isWebGL2 bool } type Context js.Value func NewFunctions(ctx Context, forceES bool) (*Functions, error) { f := &Functions{ Ctx: js.Value(ctx), uint8Array: js.Global().Get("Uint8Array"), } if err := f.Init(); err != nil { return nil, err } return f, nil } func (f *Functions) Init() error { webgl2Class := js.Global().Get("WebGL2RenderingContext") f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class) if !f.isWebGL2 { f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query") if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() { return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float") } if f.getExtension("EXT_sRGB").IsNull() { return errors.New("gl: EXT_sRGB not supported") } } else { // WebGL2 extensions. f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2") if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() { return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float") } } return nil } func (f *Functions) getExtension(name string) js.Value { return f.Ctx.Call("getExtension", name) } func (f *Functions) ActiveTexture(t Enum) { f.Ctx.Call("activeTexture", int(t)) } func (f *Functions) AttachShader(p Program, s Shader) { f.Ctx.Call("attachShader", js.Value(p), js.Value(s)) } func (f *Functions) BeginQuery(target Enum, query Query) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f.Ctx.Call("beginQuery", int(target), js.Value(query)) } else { f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query)) } } func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) { f.Ctx.Call("bindAttribLocation", js.Value(p), int(a), name) } func (f *Functions) BindBuffer(target Enum, b Buffer) { f.Ctx.Call("bindBuffer", int(target), js.Value(b)) } func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) { f.Ctx.Call("bindBufferBase", int(target), index, js.Value(b)) } func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) { f.Ctx.Call("bindFramebuffer", int(target), js.Value(fb)) } func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) { f.Ctx.Call("bindRenderbuffer", int(target), js.Value(rb)) } func (f *Functions) BindTexture(target Enum, t Texture) { f.Ctx.Call("bindTexture", int(target), js.Value(t)) } func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) { panic("not implemented") } func (f *Functions) BindVertexArray(a VertexArray) { panic("not supported") } func (f *Functions) BlendEquation(mode Enum) { f.Ctx.Call("blendEquation", int(mode)) } func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) { f.Ctx.Call("blendFunc", int(srcRGB), int(dstRGB), int(srcA), int(dstA)) } func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) { if data == nil { f.Ctx.Call("bufferData", int(target), size, int(usage)) } else { if len(data) != size { panic("size mismatch") } f.Ctx.Call("bufferData", int(target), f.byteArrayOf(data), int(usage)) } } func (f *Functions) BufferSubData(target Enum, offset int, src []byte) { f.Ctx.Call("bufferSubData", int(target), offset, f.byteArrayOf(src)) } func (f *Functions) CheckFramebufferStatus(target Enum) Enum { return Enum(f.Ctx.Call("checkFramebufferStatus", int(target)).Int()) } func (f *Functions) Clear(mask Enum) { f.Ctx.Call("clear", int(mask)) } func (f *Functions) ClearColor(red, green, blue, alpha float32) { f.Ctx.Call("clearColor", red, green, blue, alpha) } func (f *Functions) ClearDepthf(d float32) { f.Ctx.Call("clearDepth", d) } func (f *Functions) CompileShader(s Shader) { f.Ctx.Call("compileShader", js.Value(s)) } func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { f.Ctx.Call("copyTexSubImage2D", int(target), level, xoffset, yoffset, x, y, width, height) } func (f *Functions) CreateBuffer() Buffer { return Buffer(f.Ctx.Call("createBuffer")) } func (f *Functions) CreateFramebuffer() Framebuffer { return Framebuffer(f.Ctx.Call("createFramebuffer")) } func (f *Functions) CreateProgram() Program { return Program(f.Ctx.Call("createProgram")) } func (f *Functions) CreateQuery() Query { return Query(f.Ctx.Call("createQuery")) } func (f *Functions) CreateRenderbuffer() Renderbuffer { return Renderbuffer(f.Ctx.Call("createRenderbuffer")) } func (f *Functions) CreateShader(ty Enum) Shader { return Shader(f.Ctx.Call("createShader", int(ty))) } func (f *Functions) CreateTexture() Texture { return Texture(f.Ctx.Call("createTexture")) } func (f *Functions) CreateVertexArray() VertexArray { panic("not supported") } func (f *Functions) DeleteBuffer(v Buffer) { f.Ctx.Call("deleteBuffer", js.Value(v)) } func (f *Functions) DeleteFramebuffer(v Framebuffer) { f.Ctx.Call("deleteFramebuffer", js.Value(v)) } func (f *Functions) DeleteProgram(p Program) { f.Ctx.Call("deleteProgram", js.Value(p)) } func (f *Functions) DeleteQuery(query Query) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f.Ctx.Call("deleteQuery", js.Value(query)) } else { f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query)) } } func (f *Functions) DeleteShader(s Shader) { f.Ctx.Call("deleteShader", js.Value(s)) } func (f *Functions) DeleteRenderbuffer(v Renderbuffer) { f.Ctx.Call("deleteRenderbuffer", js.Value(v)) } func (f *Functions) DeleteTexture(v Texture) { f.Ctx.Call("deleteTexture", js.Value(v)) } func (f *Functions) DeleteVertexArray(a VertexArray) { panic("not implemented") } func (f *Functions) DepthFunc(fn Enum) { f.Ctx.Call("depthFunc", int(fn)) } func (f *Functions) DepthMask(mask bool) { f.Ctx.Call("depthMask", mask) } func (f *Functions) DisableVertexAttribArray(a Attrib) { f.Ctx.Call("disableVertexAttribArray", int(a)) } func (f *Functions) Disable(cap Enum) { f.Ctx.Call("disable", int(cap)) } func (f *Functions) DrawArrays(mode Enum, first, count int) { f.Ctx.Call("drawArrays", int(mode), first, count) } func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) { f.Ctx.Call("drawElements", int(mode), count, int(ty), offset) } func (f *Functions) DispatchCompute(x, y, z int) { panic("not implemented") } func (f *Functions) Enable(cap Enum) { f.Ctx.Call("enable", int(cap)) } func (f *Functions) EnableVertexAttribArray(a Attrib) { f.Ctx.Call("enableVertexAttribArray", int(a)) } func (f *Functions) EndQuery(target Enum) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f.Ctx.Call("endQuery", int(target)) } else { f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target)) } } func (f *Functions) Finish() { f.Ctx.Call("finish") } func (f *Functions) Flush() { f.Ctx.Call("flush") } func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) { f.Ctx.Call("framebufferRenderbuffer", int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer)) } func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { f.Ctx.Call("framebufferTexture2D", int(target), int(attachment), int(texTarget), js.Value(t), level) } func (f *Functions) GetError() Enum { // Avoid slow getError calls. See gio#179. return 0 } func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int { return paramVal(f.Ctx.Call("getRenderbufferParameteri", int(pname))) } func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int { if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING { // FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2 return LINEAR } return paramVal(f.Ctx.Call("getFramebufferAttachmentParameter", int(target), int(attachment), int(pname))) } func (f *Functions) GetBinding(pname Enum) Object { obj := f.Ctx.Call("getParameter", int(pname)) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetBindingi(pname Enum, idx int) Object { obj := f.Ctx.Call("getIndexedParameter", int(pname), idx) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetInteger(pname Enum) int { if !f.isWebGL2 { switch pname { case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH: return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2 } } return paramVal(f.Ctx.Call("getParameter", int(pname))) } func (f *Functions) GetFloat(pname Enum) float32 { return float32(f.Ctx.Call("getParameter", int(pname)).Float()) } func (f *Functions) GetInteger4(pname Enum) [4]int { arr := f.Ctx.Call("getParameter", int(pname)) var res [4]int for i := range res { res[i] = arr.Index(i).Int() } return res } func (f *Functions) GetFloat4(pname Enum) [4]float32 { arr := f.Ctx.Call("getParameter", int(pname)) var res [4]float32 for i := range res { res[i] = float32(arr.Index(i).Float()) } return res } func (f *Functions) GetProgrami(p Program, pname Enum) int { return paramVal(f.Ctx.Call("getProgramParameter", js.Value(p), int(pname))) } func (f *Functions) GetProgramInfoLog(p Program) string { return f.Ctx.Call("getProgramInfoLog", js.Value(p)).String() } func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { return uint(paramVal(f.Ctx.Call("getQueryParameter", js.Value(query), int(pname)))) } else { return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname)))) } } func (f *Functions) GetShaderi(s Shader, pname Enum) int { return paramVal(f.Ctx.Call("getShaderParameter", js.Value(s), int(pname))) } func (f *Functions) GetShaderInfoLog(s Shader) string { return f.Ctx.Call("getShaderInfoLog", js.Value(s)).String() } func (f *Functions) GetString(pname Enum) string { switch pname { case EXTENSIONS: extsjs := f.Ctx.Call("getSupportedExtensions") var exts []string for i := 0; i < extsjs.Length(); i++ { exts = append(exts, "GL_"+extsjs.Index(i).String()) } return strings.Join(exts, " ") default: return f.Ctx.Call("getParameter", int(pname)).String() } } func (f *Functions) GetUniformBlockIndex(p Program, name string) uint { return uint(paramVal(f.Ctx.Call("getUniformBlockIndex", js.Value(p), name))) } func (f *Functions) GetUniformLocation(p Program, name string) Uniform { return Uniform(f.Ctx.Call("getUniformLocation", js.Value(p), name)) } func (f *Functions) GetVertexAttrib(index int, pname Enum) int { return paramVal(f.Ctx.Call("getVertexAttrib", index, int(pname))) } func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object { obj := f.Ctx.Call("getVertexAttrib", index, int(pname)) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr { return uintptr(f.Ctx.Call("getVertexAttribOffset", index, int(pname)).Int()) } func (f *Functions) InvalidateFramebuffer(target, attachment Enum) { fn := f.Ctx.Get("invalidateFramebuffer") if !fn.IsUndefined() { if f.int32Buf.IsUndefined() { f.int32Buf = js.Global().Get("Int32Array").New(1) } f.int32Buf.SetIndex(0, int32(attachment)) f.Ctx.Call("invalidateFramebuffer", int(target), f.int32Buf) } } func (f *Functions) IsEnabled(cap Enum) bool { return f.Ctx.Call("isEnabled", int(cap)).Truthy() } func (f *Functions) LinkProgram(p Program) { f.Ctx.Call("linkProgram", js.Value(p)) } func (f *Functions) PixelStorei(pname Enum, param int) { f.Ctx.Call("pixelStorei", int(pname), param) } func (f *Functions) MemoryBarrier(barriers Enum) { panic("not implemented") } func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte { panic("not implemented") } func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) { f.Ctx.Call("renderbufferStorage", int(target), int(internalformat), width, height) } func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) { ba := f.byteArrayOf(data) f.Ctx.Call("readPixels", x, y, width, height, int(format), int(ty), ba) js.CopyBytesToGo(data, ba) } func (f *Functions) Scissor(x, y, width, height int32) { f.Ctx.Call("scissor", x, y, width, height) } func (f *Functions) ShaderSource(s Shader, src string) { f.Ctx.Call("shaderSource", js.Value(s), src) } func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) { f.Ctx.Call("texImage2D", int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil) } func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) { f.Ctx.Call("texStorage2D", int(target), levels, int(internalFormat), width, height) } func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { f.Ctx.Call("texSubImage2D", int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data)) } func (f *Functions) TexParameteri(target, pname Enum, param int) { f.Ctx.Call("texParameteri", int(target), int(pname), int(param)) } func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) { f.Ctx.Call("uniformBlockBinding", js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding)) } func (f *Functions) Uniform1f(dst Uniform, v float32) { f.Ctx.Call("uniform1f", js.Value(dst), v) } func (f *Functions) Uniform1i(dst Uniform, v int) { f.Ctx.Call("uniform1i", js.Value(dst), v) } func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) { f.Ctx.Call("uniform2f", js.Value(dst), v0, v1) } func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) { f.Ctx.Call("uniform3f", js.Value(dst), v0, v1, v2) } func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { f.Ctx.Call("uniform4f", js.Value(dst), v0, v1, v2, v3) } func (f *Functions) UseProgram(p Program) { f.Ctx.Call("useProgram", js.Value(p)) } func (f *Functions) UnmapBuffer(target Enum) bool { panic("not implemented") } func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { f.Ctx.Call("vertexAttribPointer", int(dst), size, int(ty), normalized, stride, offset) } func (f *Functions) Viewport(x, y, width, height int) { f.Ctx.Call("viewport", x, y, width, height) } func (f *Functions) byteArrayOf(data []byte) js.Value { if len(data) == 0 { return js.Null() } f.resizeByteBuffer(len(data)) ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data))) js.CopyBytesToJS(ba, data) return ba } func (f *Functions) resizeByteBuffer(n int) { if n == 0 { return } if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n { return } f.arrayBuf = js.Global().Get("ArrayBuffer").New(n) } func paramVal(v js.Value) int { switch v.Type() { case js.TypeBoolean: if b := v.Bool(); b { return 1 } else { return 0 } case js.TypeNumber: return v.Int() default: panic("unknown parameter type") } }