// SPDX-License-Identifier: Unlicense OR MIT //go:build linux || freebsd || openbsd // +build linux freebsd openbsd package egl /* #cgo linux,!android pkg-config: egl #cgo freebsd openbsd android LDFLAGS: -lEGL #cgo freebsd CFLAGS: -I/usr/local/include #cgo freebsd LDFLAGS: -L/usr/local/lib #cgo openbsd CFLAGS: -I/usr/X11R6/include #cgo openbsd LDFLAGS: -L/usr/X11R6/lib #cgo CFLAGS: -DEGL_NO_X11 #include #include */ import "C" type ( _EGLint = C.EGLint _EGLDisplay = C.EGLDisplay _EGLConfig = C.EGLConfig _EGLContext = C.EGLContext _EGLSurface = C.EGLSurface NativeDisplayType = C.EGLNativeDisplayType NativeWindowType = C.EGLNativeWindowType ) func loadEGL() error { return nil } func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) { var cfg C.EGLConfig var ncfg C.EGLint if C.eglChooseConfig(disp, &attribs[0], &cfg, 1, &ncfg) != C.EGL_TRUE { return nilEGLConfig, false } return _EGLConfig(cfg), true } func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext { ctx := C.eglCreateContext(disp, cfg, shareCtx, &attribs[0]) return _EGLContext(ctx) } func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool { return C.eglDestroySurface(disp, surf) == C.EGL_TRUE } func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool { return C.eglDestroyContext(disp, ctx) == C.EGL_TRUE } func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) { var val _EGLint ret := C.eglGetConfigAttrib(disp, cfg, attr, &val) return val, ret == C.EGL_TRUE } func eglGetError() _EGLint { return C.eglGetError() } func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) { var maj, min _EGLint ret := C.eglInitialize(disp, &maj, &min) return maj, min, ret == C.EGL_TRUE } func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool { return C.eglMakeCurrent(disp, draw, read, ctx) == C.EGL_TRUE } func eglReleaseThread() bool { return C.eglReleaseThread() == C.EGL_TRUE } func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool { return C.eglSwapBuffers(disp, surf) == C.EGL_TRUE } func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool { return C.eglSwapInterval(disp, interval) == C.EGL_TRUE } func eglTerminate(disp _EGLDisplay) bool { return C.eglTerminate(disp) == C.EGL_TRUE } func eglQueryString(disp _EGLDisplay, name _EGLint) string { return C.GoString(C.eglQueryString(disp, name)) } func eglGetDisplay(disp NativeDisplayType) _EGLDisplay { return C.eglGetDisplay(disp) } func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win NativeWindowType, attribs []_EGLint) _EGLSurface { eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0]) return eglSurf } func eglWaitClient() bool { return C.eglWaitClient() == C.EGL_TRUE }