// SPDX-License-Identifier: Unlicense OR MIT package window import ( "gioui.org/app/internal/egl" ) type glContext struct { win *window *egl.Context } func init() { backends = append(backends, gpuAPI{ priority: 2, initializer: func(w *window) (Context, error) { disp := egl.NativeDisplayType(w.HDC()) ctx, err := egl.NewContext(disp) if err != nil { return nil, err } return &glContext{win: w, Context: ctx}, nil }, }) } func (c *glContext) Release() { if c.Context != nil { c.Context.Release() c.Context = nil } } func (c *glContext) MakeCurrent() error { c.Context.ReleaseSurface() win, width, height := c.win.HWND() eglSurf := egl.NativeWindowType(win) if err := c.Context.CreateSurface(eglSurf, width, height); err != nil { return err } if err := c.Context.MakeCurrent(); err != nil { return err } c.Context.EnableVSync(true) return nil } func (c *glContext) Lock() {} func (c *glContext) Unlock() {}