// Discordgo - Discord bindings for Go // Available at https://github.com/bwmarrin/discordgo // Copyright 2015-2016 Bruce Marriner . All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file contains functions for interacting with the Discord REST/JSON API // at the lowest level. package discordgo import ( "bytes" "encoding/json" "errors" "fmt" "image" _ "image/jpeg" // For JPEG decoding _ "image/png" // For PNG decoding "io" "io/ioutil" "log" "mime/multipart" "net/http" "net/textproto" "net/url" "strconv" "strings" "time" ) // All error constants var ( ErrJSONUnmarshal = errors.New("json unmarshal") ErrStatusOffline = errors.New("You can't set your Status to offline") ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3") ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1") ErrGuildNoIcon = errors.New("guild does not have an icon set") ErrGuildNoSplash = errors.New("guild does not have a splash set") ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discord.com/developers/docs/reference#authentication-example-bot-token-authorization-header") ) // Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) { return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0]) } // RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data. func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) { var body []byte if data != nil { body, err = json.Marshal(data) if err != nil { return } } return s.request(method, urlStr, "application/json", body, bucketID, 0) } // request makes a (GET/POST/...) Requests to Discord REST API. // Sequence is the sequence number, if it fails with a 502 it will // retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) { if bucketID == "" { bucketID = strings.SplitN(urlStr, "?", 2)[0] } return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence) } // RequestWithLockedBucket makes a request using a bucket that's already been locked func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) { if s.Debug { log.Printf("API REQUEST %8s :: %s\n", method, urlStr) log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b)) } req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b)) if err != nil { bucket.Release(nil) return } // Not used on initial login.. // TODO: Verify if a login, otherwise complain about no-token if s.Token != "" { req.Header.Set("authorization", s.Token) } // Discord's API returns a 400 Bad Request is Content-Type is set, but the // request body is empty. if b != nil { req.Header.Set("Content-Type", contentType) } // TODO: Make a configurable static variable. req.Header.Set("User-Agent", s.UserAgent) if s.Debug { for k, v := range req.Header { log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v) } } resp, err := s.Client.Do(req) if err != nil { bucket.Release(nil) return } defer func() { err2 := resp.Body.Close() if err2 != nil { log.Println("error closing resp body") } }() err = bucket.Release(resp.Header) if err != nil { return } response, err = ioutil.ReadAll(resp.Body) if err != nil { return } if s.Debug { log.Printf("API RESPONSE STATUS :: %s\n", resp.Status) for k, v := range resp.Header { log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v) } log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response) } switch resp.StatusCode { case http.StatusOK: case http.StatusCreated: case http.StatusNoContent: case http.StatusBadGateway: // Retry sending request if possible if sequence < s.MaxRestRetries { s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status) response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1) } else { err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response) } case 429: // TOO MANY REQUESTS - Rate limiting rl := TooManyRequests{} err = json.Unmarshal(response, &rl) if err != nil { s.log(LogError, "rate limit unmarshal error, %s", err) return } s.log(LogInformational, "Rate Limiting %s, retry in %v", urlStr, rl.RetryAfter) s.handleEvent(rateLimitEventType, &RateLimit{TooManyRequests: &rl, URL: urlStr}) time.Sleep(rl.RetryAfter) // we can make the above smarter // this method can cause longer delays than required response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence) case http.StatusUnauthorized: if strings.Index(s.Token, "Bot ") != 0 { s.log(LogInformational, ErrUnauthorized.Error()) err = ErrUnauthorized } fallthrough default: // Error condition err = newRestError(req, resp, response) } return } func unmarshal(data []byte, v interface{}) error { err := json.Unmarshal(data, v) if err != nil { return ErrJSONUnmarshal } return nil } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Sessions // ------------------------------------------------------------------------------------------------ // Login asks the Discord server for an authentication token. // // NOTE: While email/pass authentication is supported by DiscordGo it is // HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token // and then use that authentication token for all future connections. // Also, doing any form of automation with a user (non Bot) account may result // in that account being permanently banned from Discord. func (s *Session) Login(email, password string) (err error) { data := struct { Email string `json:"email"` Password string `json:"password"` }{email, password} response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin) if err != nil { return } temp := struct { Token string `json:"token"` MFA bool `json:"mfa"` }{} err = unmarshal(response, &temp) if err != nil { return } s.Token = temp.Token s.MFA = temp.MFA return } // Register sends a Register request to Discord, and returns the authentication token // Note that this account is temporary and should be verified for future use. // Another option is to save the authentication token external, but this isn't recommended. func (s *Session) Register(username string) (token string, err error) { data := struct { Username string `json:"username"` }{username} response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister) if err != nil { return } temp := struct { Token string `json:"token"` }{} err = unmarshal(response, &temp) if err != nil { return } token = temp.Token return } // Logout sends a logout request to Discord. // This does not seem to actually invalidate the token. So you can still // make API calls even after a Logout. So, it seems almost pointless to // even use. func (s *Session) Logout() (err error) { // _, err = s.Request("POST", LOGOUT, `{"token": "` + s.Token + `"}`) if s.Token == "" { return } data := struct { Token string `json:"token"` }{s.Token} _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Users // ------------------------------------------------------------------------------------------------ // User returns the user details of the given userID // userID : A user ID or "@me" which is a shortcut of current user ID func (s *Session) User(userID string) (st *User, err error) { body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers) if err != nil { return } err = unmarshal(body, &st) return } // UserAvatar is deprecated. Please use UserAvatarDecode // userID : A user ID or "@me" which is a shortcut of current user ID func (s *Session) UserAvatar(userID string) (img image.Image, err error) { u, err := s.User(userID) if err != nil { return } img, err = s.UserAvatarDecode(u) return } // UserAvatarDecode returns an image.Image of a user's Avatar // user : The user which avatar should be retrieved func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) { body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", "")) if err != nil { return } img, _, err = image.Decode(bytes.NewReader(body)) return } // UserUpdate updates a users settings. func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) { // NOTE: Avatar must be either the hash/id of existing Avatar or // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG // to set a new avatar. // If left blank, avatar will be set to null/blank data := struct { Email string `json:"email,omitempty"` Password string `json:"password,omitempty"` Username string `json:"username,omitempty"` Avatar string `json:"avatar,omitempty"` NewPassword string `json:"new_password,omitempty"` }{email, password, username, avatar, newPassword} body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers) if err != nil { return } err = unmarshal(body, &st) return } // UserSettings returns the settings for a given user func (s *Session) UserSettings() (st *Settings, err error) { body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings("")) if err != nil { return } err = unmarshal(body, &st) return } // UserUpdateStatus update the user status // status : The new status (Actual valid status are 'online','idle','dnd','invisible') func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) { if status == StatusOffline { err = ErrStatusOffline return } data := struct { Status Status `json:"status"` }{status} body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings("")) if err != nil { return } err = unmarshal(body, &st) return } // UserConnections returns the user's connections func (s *Session) UserConnections() (conn []*UserConnection, err error) { response, err := s.RequestWithBucketID("GET", EndpointUserConnections("@me"), nil, EndpointUserConnections("@me")) if err != nil { return nil, err } err = unmarshal(response, &conn) if err != nil { return } return } // UserChannels returns an array of Channel structures for all private // channels. func (s *Session) UserChannels() (st []*Channel, err error) { body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels("")) if err != nil { return } err = unmarshal(body, &st) return } // UserChannelCreate creates a new User (Private) Channel with another User // recipientID : A user ID for the user to which this channel is opened with. func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) { data := struct { RecipientID string `json:"recipient_id"` }{recipientID} body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels("")) if err != nil { return } err = unmarshal(body, &st) return } // UserGuilds returns an array of UserGuild structures for all guilds. // limit : The number guilds that can be returned. (max 100) // beforeID : If provided all guilds returned will be before given ID. // afterID : If provided all guilds returned will be after given ID. func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) { v := url.Values{} if limit > 0 { v.Set("limit", strconv.Itoa(limit)) } if afterID != "" { v.Set("after", afterID) } if beforeID != "" { v.Set("before", beforeID) } uri := EndpointUserGuilds("@me") if len(v) > 0 { uri += "?" + v.Encode() } body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds("")) if err != nil { return } err = unmarshal(body, &st) return } // UserGuildSettingsEdit Edits the users notification settings for a guild // guildID : The ID of the guild to edit the settings on // settings : The settings to update func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID)) if err != nil { return } err = unmarshal(body, &st) return } // UserChannelPermissions returns the permission of a user in a channel. // userID : The ID of the user to calculate permissions for. // channelID : The ID of the channel to calculate permission for. // // NOTE: This function is now deprecated and will be removed in the future. // Please see the same function inside state.go func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) { // Try to just get permissions from state. apermissions, err = s.State.UserChannelPermissions(userID, channelID) if err == nil { return } // Otherwise try get as much data from state as possible, falling back to the network. channel, err := s.State.Channel(channelID) if err != nil || channel == nil { channel, err = s.Channel(channelID) if err != nil { return } } guild, err := s.State.Guild(channel.GuildID) if err != nil || guild == nil { guild, err = s.Guild(channel.GuildID) if err != nil { return } } if userID == guild.OwnerID { apermissions = PermissionAll return } member, err := s.State.Member(guild.ID, userID) if err != nil || member == nil { member, err = s.GuildMember(guild.ID, userID) if err != nil { return } } return memberPermissions(guild, channel, userID, member.Roles), nil } // Calculates the permissions for a member. // https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured- func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int64) { if userID == guild.OwnerID { apermissions = PermissionAll return } for _, role := range guild.Roles { if role.ID == guild.ID { apermissions |= role.Permissions break } } for _, role := range guild.Roles { for _, roleID := range roles { if role.ID == roleID { apermissions |= role.Permissions break } } } if apermissions&PermissionAdministrator == PermissionAdministrator { apermissions |= PermissionAll } // Apply @everyone overrides from the channel. for _, overwrite := range channel.PermissionOverwrites { if guild.ID == overwrite.ID { apermissions &= ^overwrite.Deny apermissions |= overwrite.Allow break } } var denies, allows int64 // Member overwrites can override role overrides, so do two passes for _, overwrite := range channel.PermissionOverwrites { for _, roleID := range roles { if overwrite.Type == PermissionOverwriteTypeRole && roleID == overwrite.ID { denies |= overwrite.Deny allows |= overwrite.Allow break } } } apermissions &= ^denies apermissions |= allows for _, overwrite := range channel.PermissionOverwrites { if overwrite.Type == PermissionOverwriteTypeMember && overwrite.ID == userID { apermissions &= ^overwrite.Deny apermissions |= overwrite.Allow break } } if apermissions&PermissionAdministrator == PermissionAdministrator { apermissions |= PermissionAllChannel } return apermissions } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Guilds // ------------------------------------------------------------------------------------------------ // Guild returns a Guild structure of a specific Guild. // guildID : The ID of a Guild func (s *Session) Guild(guildID string) (st *Guild, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildCreate creates a new Guild // name : A name for the Guild (2-100 characters) func (s *Session) GuildCreate(name string) (st *Guild, err error) { data := struct { Name string `json:"name"` }{name} body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate) if err != nil { return } err = unmarshal(body, &st) return } // GuildEdit edits a new Guild // guildID : The ID of a Guild // g : A GuildParams struct with the values Name, Region and VerificationLevel defined. func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) { // Bounds checking for VerificationLevel, interval: [0, 4] if g.VerificationLevel != nil { val := *g.VerificationLevel if val < 0 || val > 4 { err = ErrVerificationLevelBounds return } } //Bounds checking for regions if g.Region != "" { isValid := false regions, _ := s.VoiceRegions() for _, r := range regions { if g.Region == r.ID { isValid = true } } if !isValid { var valid []string for _, r := range regions { valid = append(valid, r.ID) } err = fmt.Errorf("Region not a valid region (%q)", valid) return } } body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildDelete deletes a Guild. // guildID : The ID of a Guild func (s *Session) GuildDelete(guildID string) (st *Guild, err error) { body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildLeave leaves a Guild. // guildID : The ID of a Guild func (s *Session) GuildLeave(guildID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID)) return } // GuildBans returns an array of GuildBan structures for all bans of a // given guild. // guildID : The ID of a Guild. func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildBanCreate bans the given user from the given guild. // guildID : The ID of a Guild. // userID : The ID of a User // days : The number of days of previous comments to delete. func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) { return s.GuildBanCreateWithReason(guildID, userID, "", days) } // GuildBan finds ban by given guild and user id and returns GuildBan structure func (s *Session) GuildBan(guildID, userID string) (st *GuildBan, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, userID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. // guildID : The ID of a Guild. // userID : The ID of a User // reason : The reason for this ban // days : The number of days of previous comments to delete. func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) { uri := EndpointGuildBan(guildID, userID) queryParams := url.Values{} if days > 0 { queryParams.Set("delete_message_days", strconv.Itoa(days)) } if reason != "" { queryParams.Set("reason", reason) } if len(queryParams) > 0 { uri += "?" + queryParams.Encode() } _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, "")) return } // GuildBanDelete removes the given user from the guild bans // guildID : The ID of a Guild. // userID : The ID of a User func (s *Session) GuildBanDelete(guildID, userID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, "")) return } // GuildMembers returns a list of members for a guild. // guildID : The ID of a Guild. // after : The id of the member to return members after // limit : max number of members to return (max 1000) func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) { uri := EndpointGuildMembers(guildID) v := url.Values{} if after != "" { v.Set("after", after) } if limit > 0 { v.Set("limit", strconv.Itoa(limit)) } if len(v) > 0 { uri += "?" + v.Encode() } body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildMember returns a member of a guild. // guildID : The ID of a Guild. // userID : The ID of a User func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, "")) if err != nil { return } err = unmarshal(body, &st) return } // GuildMemberAdd force joins a user to the guild. // accessToken : Valid access_token for the user. // guildID : The ID of a Guild. // userID : The ID of a User. // nick : Value to set users nickname to // roles : A list of role ID's to set on the member. // mute : If the user is muted. // deaf : If the user is deafened. func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error) { data := struct { AccessToken string `json:"access_token"` Nick string `json:"nick,omitempty"` Roles []string `json:"roles,omitempty"` Mute bool `json:"mute,omitempty"` Deaf bool `json:"deaf,omitempty"` }{accessToken, nick, roles, mute, deaf} _, err = s.RequestWithBucketID("PUT", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) if err != nil { return err } return err } // GuildMemberDelete removes the given user from the given guild. // guildID : The ID of a Guild. // userID : The ID of a User func (s *Session) GuildMemberDelete(guildID, userID string) (err error) { return s.GuildMemberDeleteWithReason(guildID, userID, "") } // GuildMemberDeleteWithReason removes the given user from the given guild. // guildID : The ID of a Guild. // userID : The ID of a User // reason : The reason for the kick func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) { uri := EndpointGuildMember(guildID, userID) if reason != "" { uri += "?reason=" + url.QueryEscape(reason) } _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, "")) return } // GuildMemberEdit edits the roles of a member. // guildID : The ID of a Guild. // userID : The ID of a User. // roles : A list of role ID's to set on the member. func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) { data := struct { Roles []string `json:"roles"` }{roles} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) return } // GuildMemberMove moves a guild member from one voice channel to another/none // guildID : The ID of a Guild. // userID : The ID of a User. // channelID : The ID of a channel to move user to or nil to remove from voice channel // NOTE : I am not entirely set on the name of this function and it may change // prior to the final 1.0.0 release of Discordgo func (s *Session) GuildMemberMove(guildID string, userID string, channelID *string) (err error) { data := struct { ChannelID *string `json:"channel_id"` }{channelID} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) return } // GuildMemberNickname updates the nickname of a guild member // guildID : The ID of a guild // userID : The ID of a user // userID : The ID of a user or "@me" which is a shortcut of the current user ID // nickname : The nickname of the member, "" will reset their nickname func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) { data := struct { Nick string `json:"nick"` }{nickname} if userID == "@me" { userID += "/nick" } _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) return } // GuildMemberMute server mutes a guild member // guildID : The ID of a Guild. // userID : The ID of a User. // mute : boolean value for if the user should be muted func (s *Session) GuildMemberMute(guildID string, userID string, mute bool) (err error) { data := struct { Mute bool `json:"mute"` }{mute} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) return } // GuildMemberDeafen server deafens a guild member // guildID : The ID of a Guild. // userID : The ID of a User. // deaf : boolean value for if the user should be deafened func (s *Session) GuildMemberDeafen(guildID string, userID string, deaf bool) (err error) { data := struct { Deaf bool `json:"deaf"` }{deaf} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) return } // GuildMemberRoleAdd adds the specified role to a given member // guildID : The ID of a Guild. // userID : The ID of a User. // roleID : The ID of a Role to be assigned to the user. func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) { _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) return } // GuildMemberRoleRemove removes the specified role to a given member // guildID : The ID of a Guild. // userID : The ID of a User. // roleID : The ID of a Role to be removed from the user. func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) return } // GuildChannels returns an array of Channel structures for all channels of a // given guild. // guildID : The ID of a Guild. func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) { body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0) if err != nil { return } err = unmarshal(body, &st) return } // GuildChannelCreateData is provided to GuildChannelCreateComplex type GuildChannelCreateData struct { Name string `json:"name"` Type ChannelType `json:"type"` Topic string `json:"topic,omitempty"` Bitrate int `json:"bitrate,omitempty"` UserLimit int `json:"user_limit,omitempty"` RateLimitPerUser int `json:"rate_limit_per_user,omitempty"` Position int `json:"position,omitempty"` PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"` ParentID string `json:"parent_id,omitempty"` NSFW bool `json:"nsfw,omitempty"` } // GuildChannelCreateComplex creates a new channel in the given guild // guildID : The ID of a Guild // data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error) { body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildChannelCreate creates a new channel in the given guild // guildID : The ID of a Guild. // name : Name of the channel (2-100 chars length) // ctype : Type of the channel func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error) { return s.GuildChannelCreateComplex(guildID, GuildChannelCreateData{ Name: name, Type: ctype, }) } // GuildChannelsReorder updates the order of channels in a guild // guildID : The ID of a Guild. // channels : Updated channels. func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) { data := make([]struct { ID string `json:"id"` Position int `json:"position"` }, len(channels)) for i, c := range channels { data[i].ID = c.ID data[i].Position = c.Position } _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID)) return } // GuildInvites returns an array of Invite structures for the given guild // guildID : The ID of a Guild. func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildRoles returns all roles for a given guild. // guildID : The ID of a Guild. func (s *Session) GuildRoles(guildID string) (st []*Role, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) if err != nil { return } err = unmarshal(body, &st) return // TODO return pointer } // GuildRoleCreate returns a new Guild Role. // guildID: The ID of a Guild. func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildRoleEdit updates an existing Guild Role with new values // guildID : The ID of a Guild. // roleID : The ID of a Role. // name : The name of the Role. // color : The color of the role (decimal, not hex). // hoist : Whether to display the role's users separately. // perm : The permissions for the role. // mention : Whether this role is mentionable func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int64, mention bool) (st *Role, err error) { // Prevent sending a color int that is too big. if color > 0xFFFFFF { err = fmt.Errorf("color value cannot be larger than 0xFFFFFF") return nil, err } data := struct { Name string `json:"name"` // The role's name (overwrites existing) Color int `json:"color"` // The color the role should have (as a decimal, not hex) Hoist bool `json:"hoist"` // Whether to display the role's users separately Permissions int64 `json:"permissions,string"` // The overall permissions number of the role (overwrites existing) Mentionable bool `json:"mentionable"` // Whether this role is mentionable }{name, color, hoist, perm, mention} body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, "")) if err != nil { return } err = unmarshal(body, &st) return } // GuildRoleReorder reoders guild roles // guildID : The ID of a Guild. // roles : A list of ordered roles. func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildRoleDelete deletes an existing role. // guildID : The ID of a Guild. // roleID : The ID of a Role. func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, "")) return } // GuildPruneCount Returns the number of members that would be removed in a prune operation. // Requires 'KICK_MEMBER' permission. // guildID : The ID of a Guild. // days : The number of days to count prune for (1 or more). func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) { count = 0 if days <= 0 { err = ErrPruneDaysBounds return } p := struct { Pruned uint32 `json:"pruned"` }{} uri := EndpointGuildPrune(guildID) + "?days=" + strconv.FormatUint(uint64(days), 10) body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID)) if err != nil { return } err = unmarshal(body, &p) if err != nil { return } count = p.Pruned return } // GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. // Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. // guildID : The ID of a Guild. // days : The number of days to count prune for (1 or more). func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) { count = 0 if days <= 0 { err = ErrPruneDaysBounds return } data := struct { days uint32 }{days} p := struct { Pruned uint32 `json:"pruned"` }{} body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID)) if err != nil { return } err = unmarshal(body, &p) if err != nil { return } count = p.Pruned return } // GuildIntegrations returns an array of Integrations for a guild. // guildID : The ID of a Guild. func (s *Session) GuildIntegrations(guildID string) (st []*Integration, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildIntegrationCreate creates a Guild Integration. // guildID : The ID of a Guild. // integrationType : The Integration type. // integrationID : The ID of an integration. func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) { data := struct { Type string `json:"type"` ID string `json:"id"` }{integrationType, integrationID} _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID)) return } // GuildIntegrationEdit edits a Guild Integration. // guildID : The ID of a Guild. // integrationType : The Integration type. // integrationID : The ID of an integration. // expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). // expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. // enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently). func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) { data := struct { ExpireBehavior int `json:"expire_behavior"` ExpireGracePeriod int `json:"expire_grace_period"` EnableEmoticons bool `json:"enable_emoticons"` }{expireBehavior, expireGracePeriod, enableEmoticons} _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, "")) return } // GuildIntegrationDelete removes the given integration from the Guild. // guildID : The ID of a Guild. // integrationID : The ID of an integration. func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) return } // GuildIntegrationSync syncs an integration. // guildID : The ID of a Guild. // integrationID : The ID of an integration. func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) { _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) return } // GuildIcon returns an image.Image of a guild icon. // guildID : The ID of a Guild. func (s *Session) GuildIcon(guildID string) (img image.Image, err error) { g, err := s.Guild(guildID) if err != nil { return } if g.Icon == "" { err = ErrGuildNoIcon return } body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, "")) if err != nil { return } img, _, err = image.Decode(bytes.NewReader(body)) return } // GuildSplash returns an image.Image of a guild splash image. // guildID : The ID of a Guild. func (s *Session) GuildSplash(guildID string) (img image.Image, err error) { g, err := s.Guild(guildID) if err != nil { return } if g.Splash == "" { err = ErrGuildNoSplash return } body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, "")) if err != nil { return } img, _, err = image.Decode(bytes.NewReader(body)) return } // GuildEmbed returns the embed for a Guild. // guildID : The ID of a Guild. func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildEmbedEdit returns the embed for a Guild. // guildID : The ID of a Guild. func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) { data := GuildEmbed{enabled, channelID} _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID)) return } // GuildAuditLog returns the audit log for a Guild. // guildID : The ID of a Guild. // userID : If provided the log will be filtered for the given ID. // beforeID : If provided all log entries returned will be before the given ID. // actionType : If provided the log will be filtered for the given Action Type. // limit : The number messages that can be returned. (default 50, min 1, max 100) func (s *Session) GuildAuditLog(guildID, userID, beforeID string, actionType, limit int) (st *GuildAuditLog, err error) { uri := EndpointGuildAuditLogs(guildID) v := url.Values{} if userID != "" { v.Set("user_id", userID) } if beforeID != "" { v.Set("before", beforeID) } if actionType > 0 { v.Set("action_type", strconv.Itoa(actionType)) } if limit > 0 { v.Set("limit", strconv.Itoa(limit)) } if len(v) > 0 { uri = fmt.Sprintf("%s?%s", uri, v.Encode()) } body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildAuditLogs(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildEmojis returns all emoji // guildID : The ID of a Guild. func (s *Session) GuildEmojis(guildID string) (emoji []*Emoji, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildEmojis(guildID), nil, EndpointGuildEmojis(guildID)) if err != nil { return } err = unmarshal(body, &emoji) return } // GuildEmojiCreate creates a new emoji // guildID : The ID of a Guild. // name : The Name of the Emoji. // image : The base64 encoded emoji image, has to be smaller than 256KB. // roles : The roles for which this emoji will be whitelisted, can be nil. func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error) { data := struct { Name string `json:"name"` Image string `json:"image"` Roles []string `json:"roles,omitempty"` }{name, image, roles} body, err := s.RequestWithBucketID("POST", EndpointGuildEmojis(guildID), data, EndpointGuildEmojis(guildID)) if err != nil { return } err = unmarshal(body, &emoji) return } // GuildEmojiEdit modifies an emoji // guildID : The ID of a Guild. // emojiID : The ID of an Emoji. // name : The Name of the Emoji. // roles : The roles for which this emoji will be whitelisted, can be nil. func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error) { data := struct { Name string `json:"name"` Roles []string `json:"roles,omitempty"` }{name, roles} body, err := s.RequestWithBucketID("PATCH", EndpointGuildEmoji(guildID, emojiID), data, EndpointGuildEmojis(guildID)) if err != nil { return } err = unmarshal(body, &emoji) return } // GuildEmojiDelete deletes an Emoji. // guildID : The ID of a Guild. // emojiID : The ID of an Emoji. func (s *Session) GuildEmojiDelete(guildID, emojiID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointGuildEmoji(guildID, emojiID), nil, EndpointGuildEmojis(guildID)) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Channels // ------------------------------------------------------------------------------------------------ // Channel returns a Channel structure of a specific Channel. // channelID : The ID of the Channel you want returned. func (s *Session) Channel(channelID string) (st *Channel, err error) { body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelEdit edits the given channel // channelID : The ID of a Channel // name : The new name to assign the channel. func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) { return s.ChannelEditComplex(channelID, &ChannelEdit{ Name: name, }) } // ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct // channelID : The ID of a Channel // data : The channel struct to send func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelDelete deletes the given channel // channelID : The ID of a Channel func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) { body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelTyping broadcasts to all members that authenticated user is typing in // the given channel. // channelID : The ID of a Channel func (s *Session) ChannelTyping(channelID string) (err error) { _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID)) return } // ChannelMessages returns an array of Message structures for messages within // a given channel. // channelID : The ID of a Channel. // limit : The number messages that can be returned. (max 100) // beforeID : If provided all messages returned will be before given ID. // afterID : If provided all messages returned will be after given ID. // aroundID : If provided all messages returned will be around given ID. func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) { uri := EndpointChannelMessages(channelID) v := url.Values{} if limit > 0 { v.Set("limit", strconv.Itoa(limit)) } if afterID != "" { v.Set("after", afterID) } if beforeID != "" { v.Set("before", beforeID) } if aroundID != "" { v.Set("around", aroundID) } if len(v) > 0 { uri += "?" + v.Encode() } body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelMessage gets a single message by ID from a given channel. // channeld : The ID of a Channel // messageID : the ID of a Message func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) { response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) if err != nil { return } err = unmarshal(response, &st) return } // ChannelMessageAck acknowledges and marks the given message as read // channeld : The ID of a Channel // messageID : the ID of a Message // lastToken : token returned by last ack func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) { body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, "")) if err != nil { return } err = unmarshal(body, &st) return } // ChannelMessageSend sends a message to the given channel. // channelID : The ID of a Channel. // content : The message to send. func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{ Content: content, }) } var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"") // ChannelMessageSendComplex sends a message to the given channel. // channelID : The ID of a Channel. // data : The message struct to send. func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) { if data.Embed != nil && data.Embed.Type == "" { data.Embed.Type = "rich" } endpoint := EndpointChannelMessages(channelID) // TODO: Remove this when compatibility is not required. files := data.Files if data.File != nil { if files == nil { files = []*File{data.File} } else { err = fmt.Errorf("cannot specify both File and Files") return } } var response []byte if len(files) > 0 { body := &bytes.Buffer{} bodywriter := multipart.NewWriter(body) var payload []byte payload, err = json.Marshal(data) if err != nil { return } var p io.Writer h := make(textproto.MIMEHeader) h.Set("Content-Disposition", `form-data; name="payload_json"`) h.Set("Content-Type", "application/json") p, err = bodywriter.CreatePart(h) if err != nil { return } if _, err = p.Write(payload); err != nil { return } for i, file := range files { h := make(textproto.MIMEHeader) h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name))) contentType := file.ContentType if contentType == "" { contentType = "application/octet-stream" } h.Set("Content-Type", contentType) p, err = bodywriter.CreatePart(h) if err != nil { return } if _, err = io.Copy(p, file.Reader); err != nil { return } } err = bodywriter.Close() if err != nil { return } response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0) } else { response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint) } if err != nil { return } err = unmarshal(response, &st) return } // ChannelMessageSendTTS sends a message to the given channel with Text to Speech. // channelID : The ID of a Channel. // content : The message to send. func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{ Content: content, TTS: true, }) } // ChannelMessageSendEmbed sends a message to the given channel with embedded data. // channelID : The ID of a Channel. // embed : The embed data to send. func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{ Embed: embed, }) } // ChannelMessageSendReply sends a message to the given channel with reference data. // channelID : The ID of a Channel. // content : The message to send. // reference : The message reference to send. func (s *Session) ChannelMessageSendReply(channelID string, content string, reference *MessageReference) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{ Content: content, Reference: reference, }) } // ChannelMessageEdit edits an existing message, replacing it entirely with // the given content. // channelID : The ID of a Channel // messageID : The ID of a Message // content : The contents of the message func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) { return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content)) } // ChannelMessageEditComplex edits an existing message, replacing it entirely with // the given MessageEdit struct func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) { if m.Embed != nil && m.Embed.Type == "" { m.Embed.Type = "rich" } response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, "")) if err != nil { return } err = unmarshal(response, &st) return } // ChannelMessageEditEmbed edits an existing message with embedded data. // channelID : The ID of a Channel // messageID : The ID of a Message // embed : The embed data to send func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) { return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed)) } // ChannelMessageDelete deletes a message from the Channel. func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) return } // ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. // If only one messageID is in the slice call channelMessageDelete function. // If the slice is empty do nothing. // channelID : The ID of the channel for the messages to delete. // messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages. func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) { if len(messages) == 0 { return } if len(messages) == 1 { err = s.ChannelMessageDelete(channelID, messages[0]) return } if len(messages) > 100 { messages = messages[:100] } data := struct { Messages []string `json:"messages"` }{messages} _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID)) return } // ChannelMessagePin pins a message within a given channel. // channelID: The ID of a channel. // messageID: The ID of a message. func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) { _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) return } // ChannelMessageUnpin unpins a message within a given channel. // channelID: The ID of a channel. // messageID: The ID of a message. func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) return } // ChannelMessagesPinned returns an array of Message structures for pinned messages // within a given channel // channelID : The ID of a Channel. func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) { body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelFileSend sends a file to the given channel. // channelID : The ID of a Channel. // name: The name of the file. // io.Reader : A reader for the file contents. func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}}) } // ChannelFileSendWithMessage sends a file to the given channel with an message. // DEPRECATED. Use ChannelMessageSendComplex instead. // channelID : The ID of a Channel. // content: Optional Message content. // name: The name of the file. // io.Reader : A reader for the file contents. func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) { return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content}) } // ChannelInvites returns an array of Invite structures for the given channel // channelID : The ID of a Channel func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) { body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelInviteCreate creates a new invite for the given channel. // channelID : The ID of a Channel // i : An Invite struct with the values MaxAge, MaxUses and Temporary defined. func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) { data := struct { MaxAge int `json:"max_age"` MaxUses int `json:"max_uses"` Temporary bool `json:"temporary"` Unique bool `json:"unique"` }{i.MaxAge, i.MaxUses, i.Temporary, i.Unique} body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelPermissionSet creates a Permission Override for the given channel. // NOTE: This func name may changed. Using Set instead of Create because // you can both create a new override or update an override with this function. func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int64) (err error) { data := struct { ID string `json:"id"` Type PermissionOverwriteType `json:"type"` Allow int64 `json:"allow,string"` Deny int64 `json:"deny,string"` }{targetID, targetType, allow, deny} _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, "")) return } // ChannelPermissionDelete deletes a specific permission override for the given channel. // NOTE: Name of this func may change. func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, "")) return } // ChannelMessageCrosspost cross posts a message in a news channel to followers // of the channel // channelID : The ID of a Channel // messageID : The ID of a Message func (s *Session) ChannelMessageCrosspost(channelID, messageID string) (st *Message, err error) { endpoint := EndpointChannelMessageCrosspost(channelID, messageID) body, err := s.RequestWithBucketID("POST", endpoint, nil, endpoint) if err != nil { return } err = unmarshal(body, &st) return } // ChannelNewsFollow follows a news channel in the targetID // channelID : The ID of a News Channel // targetID : The ID of a Channel where the News Channel should post to func (s *Session) ChannelNewsFollow(channelID, targetID string) (st *ChannelFollow, err error) { endpoint := EndpointChannelFollow(channelID) data := struct { WebhookChannelID string `json:"webhook_channel_id"` }{targetID} body, err := s.RequestWithBucketID("POST", endpoint, data, endpoint) if err != nil { return } err = unmarshal(body, &st) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Invites // ------------------------------------------------------------------------------------------------ // Invite returns an Invite structure of the given invite // inviteID : The invite code func (s *Session) Invite(inviteID string) (st *Invite, err error) { body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite("")) if err != nil { return } err = unmarshal(body, &st) return } // InviteWithCounts returns an Invite structure of the given invite including approximate member counts // inviteID : The invite code func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error) { body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID)+"?with_counts=true", nil, EndpointInvite("")) if err != nil { return } err = unmarshal(body, &st) return } // InviteDelete deletes an existing invite // inviteID : the code of an invite func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) { body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite("")) if err != nil { return } err = unmarshal(body, &st) return } // InviteAccept accepts an Invite to a Guild or Channel // inviteID : The invite code func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) { body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite("")) if err != nil { return } err = unmarshal(body, &st) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Voice // ------------------------------------------------------------------------------------------------ // VoiceRegions returns the voice server regions func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) { body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions) if err != nil { return } err = unmarshal(body, &st) return } // VoiceICE returns the voice server ICE information func (s *Session) VoiceICE() (st *VoiceICE, err error) { body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce) if err != nil { return } err = unmarshal(body, &st) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Websockets // ------------------------------------------------------------------------------------------------ // Gateway returns the websocket Gateway address func (s *Session) Gateway() (gateway string, err error) { response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway) if err != nil { return } temp := struct { URL string `json:"url"` }{} err = unmarshal(response, &temp) if err != nil { return } gateway = temp.URL // Ensure the gateway always has a trailing slash. // MacOS will fail to connect if we add query params without a trailing slash on the base domain. if !strings.HasSuffix(gateway, "/") { gateway += "/" } return } // GatewayBot returns the websocket Gateway address and the recommended number of shards func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) { response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot) if err != nil { return } err = unmarshal(response, &st) if err != nil { return } // Ensure the gateway always has a trailing slash. // MacOS will fail to connect if we add query params without a trailing slash on the base domain. if !strings.HasSuffix(st.URL, "/") { st.URL += "/" } return } // Functions specific to Webhooks // WebhookCreate returns a new Webhook. // channelID: The ID of a Channel. // name : The name of the webhook. // avatar : The avatar of the webhook. func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) { data := struct { Name string `json:"name"` Avatar string `json:"avatar,omitempty"` }{name, avatar} body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // ChannelWebhooks returns all webhooks for a given channel. // channelID: The ID of a channel. func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) { body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID)) if err != nil { return } err = unmarshal(body, &st) return } // GuildWebhooks returns all webhooks for a given guild. // guildID: The ID of a Guild. func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) { body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID)) if err != nil { return } err = unmarshal(body, &st) return } // Webhook returns a webhook for a given ID // webhookID: The ID of a webhook. func (s *Session) Webhook(webhookID string) (st *Webhook, err error) { body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks) if err != nil { return } err = unmarshal(body, &st) return } // WebhookWithToken returns a webhook for a given ID // webhookID: The ID of a webhook. // token : The auth token for the webhook. func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) { body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) if err != nil { return } err = unmarshal(body, &st) return } // WebhookEdit updates an existing Webhook. // webhookID: The ID of a webhook. // name : The name of the webhook. // avatar : The avatar of the webhook. func (s *Session) WebhookEdit(webhookID, name, avatar, channelID string) (st *Role, err error) { data := struct { Name string `json:"name,omitempty"` Avatar string `json:"avatar,omitempty"` ChannelID string `json:"channel_id,omitempty"` }{name, avatar, channelID} body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks) if err != nil { return } err = unmarshal(body, &st) return } // WebhookEditWithToken updates an existing Webhook with an auth token. // webhookID: The ID of a webhook. // token : The auth token for the webhook. // name : The name of the webhook. // avatar : The avatar of the webhook. func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) { data := struct { Name string `json:"name,omitempty"` Avatar string `json:"avatar,omitempty"` }{name, avatar} body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", "")) if err != nil { return } err = unmarshal(body, &st) return } // WebhookDelete deletes a webhook for a given ID // webhookID: The ID of a webhook. func (s *Session) WebhookDelete(webhookID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks) return } // WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. // webhookID: The ID of a webhook. // token : The auth token for the webhook. func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) { body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) if err != nil { return } err = unmarshal(body, &st) return } // WebhookExecute executes a webhook. // webhookID: The ID of a webhook. // token : The auth token for the webhook // wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise) func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (st *Message, err error) { uri := EndpointWebhookToken(webhookID, token) if wait { uri += "?wait=true" } response, err := s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", "")) if !wait || err != nil { return } err = unmarshal(response, &st) return } // MessageReactionAdd creates an emoji reaction to a message. // channelID : The channel ID. // messageID : The message ID. // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error { // emoji such as #⃣ need to have # escaped emojiID = strings.Replace(emojiID, "#", "%23", -1) _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", "")) return err } // MessageReactionRemove deletes an emoji reaction to a message. // channelID : The channel ID. // messageID : The message ID. // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. // userID : @me or ID of the user to delete the reaction for. func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error { // emoji such as #⃣ need to have # escaped emojiID = strings.Replace(emojiID, "#", "%23", -1) _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", "")) return err } // MessageReactionsRemoveAll deletes all reactions from a message // channelID : The channel ID // messageID : The message ID. func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error { _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID)) return err } // MessageReactionsRemoveEmoji deletes all reactions of a certain emoji from a message // channelID : The channel ID // messageID : The message ID // emojiID : The emoji ID func (s *Session) MessageReactionsRemoveEmoji(channelID, messageID, emojiID string) error { // emoji such as #⃣ need to have # escaped emojiID = strings.Replace(emojiID, "#", "%23", -1) _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactions(channelID, messageID, emojiID), nil, EndpointMessageReactions(channelID, messageID, emojiID)) return err } // MessageReactions gets all the users reactions for a specific emoji. // channelID : The channel ID. // messageID : The message ID. // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. // limit : max number of users to return (max 100) // beforeID : If provided all reactions returned will be before given ID. // afterID : If provided all reactions returned will be after given ID. func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int, beforeID, afterID string) (st []*User, err error) { // emoji such as #⃣ need to have # escaped emojiID = strings.Replace(emojiID, "#", "%23", -1) uri := EndpointMessageReactions(channelID, messageID, emojiID) v := url.Values{} if limit > 0 { v.Set("limit", strconv.Itoa(limit)) } if afterID != "" { v.Set("after", afterID) } if beforeID != "" { v.Set("before", beforeID) } if len(v) > 0 { uri += "?" + v.Encode() } body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", "")) if err != nil { return } err = unmarshal(body, &st) return } // ------------------------------------------------------------------------------------------------ // Functions specific to user notes // ------------------------------------------------------------------------------------------------ // UserNoteSet sets the note for a specific user. func (s *Session) UserNoteSet(userID string, message string) (err error) { data := struct { Note string `json:"note"` }{message} _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes("")) return } // ------------------------------------------------------------------------------------------------ // Functions specific to Discord Relationships (Friends list) // ------------------------------------------------------------------------------------------------ // RelationshipsGet returns an array of all the relationships of the user. func (s *Session) RelationshipsGet() (r []*Relationship, err error) { body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships()) if err != nil { return } err = unmarshal(body, &r) return } // relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.) // relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) { data := struct { Type int `json:"type"` }{relationshipType} _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships()) return } // RelationshipFriendRequestSend sends a friend request to a user. // userID: ID of the user. func (s *Session) RelationshipFriendRequestSend(userID string) (err error) { err = s.relationshipCreate(userID, 4) return } // RelationshipFriendRequestAccept accepts a friend request from a user. // userID: ID of the user. func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) { err = s.relationshipCreate(userID, 1) return } // RelationshipUserBlock blocks a user. // userID: ID of the user. func (s *Session) RelationshipUserBlock(userID string) (err error) { err = s.relationshipCreate(userID, 2) return } // RelationshipDelete removes the relationship with a user. // userID: ID of the user. func (s *Session) RelationshipDelete(userID string) (err error) { _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships()) return } // RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. // userID: ID of the user. func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) { body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID)) if err != nil { return } err = unmarshal(body, &mf) return }