/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * assignments.c: Assignments for specific windows (for_window). * */ #include "all.h" /* * Checks the list of assignments for the given window and runs all matching * ones (unless they have already been run for this specific window). * */ void run_assignments(i3Window *window) { DLOG("Checking if any assignments match this window\n"); bool needs_tree_render = false; /* Check if any assignments match */ Assignment *current; TAILQ_FOREACH (current, &assignments, assignments) { if (current->type != A_COMMAND || !match_matches_window(&(current->match), window)) { continue; } bool skip = false; for (uint32_t c = 0; c < window->nr_assignments; c++) { if (window->ran_assignments[c] != current) { continue; } DLOG("This assignment already ran for the given window, not executing it again.\n"); skip = true; break; } if (skip) { continue; } /* Store that we ran this assignment to not execute it again. We have * to do this before running the actual command to prevent infinite * loops. */ window->nr_assignments++; window->ran_assignments = srealloc(window->ran_assignments, sizeof(Assignment *) * window->nr_assignments); window->ran_assignments[window->nr_assignments - 1] = current; DLOG("matching assignment, execute command %s\n", current->dest.command); char *full_command; sasprintf(&full_command, "[id=\"%d\"] %s", window->id, current->dest.command); CommandResult *result = parse_command(full_command, NULL, NULL); free(full_command); if (result->needs_tree_render) { needs_tree_render = true; } command_result_free(result); } /* If any of the commands required re-rendering, we will do that now. */ if (needs_tree_render) { tree_render(); } } /* * Returns the first matching assignment for the given window. * */ Assignment *assignment_for(i3Window *window, int type) { Assignment *assignment; TAILQ_FOREACH (assignment, &assignments, assignments) { if ((type != A_ANY && (assignment->type & type) == 0) || !match_matches_window(&(assignment->match), window)) { continue; } DLOG("got a matching assignment\n"); return assignment; } return NULL; }